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<blockquote data-quote="Rel" data-source="post: 66890" data-attributes="member: 99"><p>A lot of the responses in this thread seem to be addressing the issue of the PC's screwing each other over by stealing and such. It strains my credibility too much to imagine that any character would remain in a group that continually stole his stuff.</p><p></p><p>But I would mainly like to address the first issue BLACKDIRGE brought up: Motivating the party.</p><p></p><p>Frankly, I wouldn't go out of my way to motivate them if they are that mercenary and care for little else but treasure. If there is a little girl crying in the street because bugbears captured her parents and they say, "What's in it for us." I'd respond, "Nothing at all except for the satisfaction of saving the lives of innocent people, the undying gratitude of the little girl and her parents, the admiration of the townsfolk and any tidbits of silver and copper the bugbears happen to have."</p><p></p><p>If they aren't motivated by any of that, I'd just fold the adventure shut and say, "Alright then, what is it your characters want to do." Maybe the would get the hint then.</p><p></p><p>This all has a lot to do with character creation too. If the characters have well fleshed out backstories, there should be some adventure hooks hidden in there somewhere. If you can motivate them for personal reasons, you're set. Even if you can't motivate every character with personal reasons, hopefully the others will see that if they go along and help out, the party members who have a strong stake in the outcome will return the favor at a later time.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Rel, post: 66890, member: 99"] A lot of the responses in this thread seem to be addressing the issue of the PC's screwing each other over by stealing and such. It strains my credibility too much to imagine that any character would remain in a group that continually stole his stuff. But I would mainly like to address the first issue BLACKDIRGE brought up: Motivating the party. Frankly, I wouldn't go out of my way to motivate them if they are that mercenary and care for little else but treasure. If there is a little girl crying in the street because bugbears captured her parents and they say, "What's in it for us." I'd respond, "Nothing at all except for the satisfaction of saving the lives of innocent people, the undying gratitude of the little girl and her parents, the admiration of the townsfolk and any tidbits of silver and copper the bugbears happen to have." If they aren't motivated by any of that, I'd just fold the adventure shut and say, "Alright then, what is it your characters want to do." Maybe the would get the hint then. This all has a lot to do with character creation too. If the characters have well fleshed out backstories, there should be some adventure hooks hidden in there somewhere. If you can motivate them for personal reasons, you're set. Even if you can't motivate every character with personal reasons, hopefully the others will see that if they go along and help out, the party members who have a strong stake in the outcome will return the favor at a later time. Good luck. [/QUOTE]
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