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<blockquote data-quote="Ruin Explorer" data-source="post: 67366" data-attributes="member: 18"><p><strong>BenBrown</strong> - That's what I'm talking about. He should quit as GM if there's no possibility of him sorting the campaign out. It's very simple. There are RPGs I will not run, not because I can't, not because I don't think they're good RPGs, but because they're not fun for me.</p><p></p><p>So I don't, and I don't come whining to the BBSes if I foolish recant on that and try it.</p><p></p><p><strong>Blackdirge/Zerovid</strong> - If you can't sort the players out, don't keep GMing.</p><p></p><p>Quit and let one of them GM, or play a different RPG, or do SOMETHING but don't bitch and moan. The advice has been given here, you have to either improve the player's connection to the game, find new players, or quit.</p><p></p><p>One thing to do, if you must, is simply to show that actions have consequences. Write an adventure so that their backstabbing and callousness results in stuff they don't like, or better, could result in that unless they act. It's not that hard if you're even half-competant as GM.</p><p></p><p>Otherwise, quit or get new players...</p><p></p><p><strong>Buzzard</strong> - Two possibilities: One they are bad GMs and unable to cope, or two, the players are awful and immature in this RPG. Either way, they have a choice...</p><p></p><p><strong>The Man</strong> - Exactly. The whole "GM is always right" in a <strong>rules</strong> sense, a sensible aid to the game going fowards is being extended by frankly, selfish demi-megalomaniacs who think that there are only two ways, their way and the wrong way.</p><p></p><p>Which is, amusing, exactly what one of them said. I mean, grow up already, RPGs are a group activity, and just because everyone ignored you in high school doesn't mean now is the time for you to boss everyone around and for it all to be about <em>you</em>.</p><p></p><p>If, in one's game, not everyone is adding to it, if all the "work" is genuinely being done by the GM, one has a problem. The GM does some of the work, he does the background, stats, and so on, but he doesn't do *everything*, and if one is "suffering" from all this, one should quit promptly.</p><p></p><p>I know I'm not a "frustrated player" GM, who is upset with the work. I GM because I enjoy GMing, and if I didn't I would quit, as should anyone who really doesnt...</p><p></p><p><strong>Particle_Man</strong> - You <strong>do</strong> suck as a GM, because you are unable to cope with other situations. You may not suck as a GM-of-Good-aligned-PC-with-a-specific-group-in-D&D, but there's a lot more to being a GM than that. If you simply can't cope with other situations, you're overspecialized, you're a dinosaur waiting for a comet. You may be superbly adapted to your niche, but if that niche vanishes...</p><p></p><p>You suck as a GM because the minute you said "No non-Good characters, period!", half the players in the world would lose all respect for you, and if the GM isn't respected, you're in trouble, because the only alternative is this kind of "enforcement" GMing...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 67366, member: 18"] [b]BenBrown[/b] - That's what I'm talking about. He should quit as GM if there's no possibility of him sorting the campaign out. It's very simple. There are RPGs I will not run, not because I can't, not because I don't think they're good RPGs, but because they're not fun for me. So I don't, and I don't come whining to the BBSes if I foolish recant on that and try it. [b]Blackdirge/Zerovid[/b] - If you can't sort the players out, don't keep GMing. Quit and let one of them GM, or play a different RPG, or do SOMETHING but don't bitch and moan. The advice has been given here, you have to either improve the player's connection to the game, find new players, or quit. One thing to do, if you must, is simply to show that actions have consequences. Write an adventure so that their backstabbing and callousness results in stuff they don't like, or better, could result in that unless they act. It's not that hard if you're even half-competant as GM. Otherwise, quit or get new players... [b]Buzzard[/b] - Two possibilities: One they are bad GMs and unable to cope, or two, the players are awful and immature in this RPG. Either way, they have a choice... [b]The Man[/b] - Exactly. The whole "GM is always right" in a [b]rules[/b] sense, a sensible aid to the game going fowards is being extended by frankly, selfish demi-megalomaniacs who think that there are only two ways, their way and the wrong way. Which is, amusing, exactly what one of them said. I mean, grow up already, RPGs are a group activity, and just because everyone ignored you in high school doesn't mean now is the time for you to boss everyone around and for it all to be about [i]you[/i]. If, in one's game, not everyone is adding to it, if all the "work" is genuinely being done by the GM, one has a problem. The GM does some of the work, he does the background, stats, and so on, but he doesn't do *everything*, and if one is "suffering" from all this, one should quit promptly. I know I'm not a "frustrated player" GM, who is upset with the work. I GM because I enjoy GMing, and if I didn't I would quit, as should anyone who really doesnt... [b]Particle_Man[/b] - You [b]do[/b] suck as a GM, because you are unable to cope with other situations. You may not suck as a GM-of-Good-aligned-PC-with-a-specific-group-in-D&D, but there's a lot more to being a GM than that. If you simply can't cope with other situations, you're overspecialized, you're a dinosaur waiting for a comet. You may be superbly adapted to your niche, but if that niche vanishes... You suck as a GM because the minute you said "No non-Good characters, period!", half the players in the world would lose all respect for you, and if the GM isn't respected, you're in trouble, because the only alternative is this kind of "enforcement" GMing... [/QUOTE]
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