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<blockquote data-quote="Humanophile" data-source="post: 67382" data-attributes="member: 1049"><p>May I ask where all the "if they want to play evil, let them" replies are coming from? While I have no problem with well developed and fleshed out evil characters, they're lost in a sea of Neutral Arsehole and Chaotic Arsehole characters. And when a character's two motivations are "collect all the stuff I can" and "stroke my ego", it's nearly impossible to motivate them to do anything except go around and try to break the plot 'cause they can, and the laws because they could never be like this in real life.</p><p></p><p>If you want to continue playing with these characters (which I don't know if I reccomend), have an attack of the method acting role playing. Either bore them to tears by not showing any reaction to their crimes (just let them kill or otherwise exploit civilians without rolls, and don't show any reaction as they try to elicit shock from you, giving everything in a deadpan "just the facts"), or kill them all off (they've probably given you a reason to sick the guard on them. Go overboard), and demand preludes for their next characters. Having to sit down for a sesson and character build instead of "just let me kill stuff" should hopefully give some plot hooks. Whether or not those are followed up is another matter...</p><p></p><p>Quite frankly though, there's a world of difference between what makes a good PNPRPG run and what makes a CRPG run. (Yes, I know this sounds trite and pedantic. Some people still need to be reminded occasionally.) If you really want to play and they're intractable, start every sesson by dumping them in the first room of a dungeon without explanation, and letting them run wild. This should skim off the shock monkeys (as well as the good gamers, but most of them should either adapt or at least understand and come back when the rest have completed basic training), and give everyone else time to figure out what they like.</p><p></p><p>Edit: Ruin Explorer posted while I was still writing, but I have to reply.</p><p></p><p>According to you, does Tolkien suck because he didn't write science fiction too? Personally, I see no problem with a DM preferring/focusing on one style over another, and as long as they make it clear what they want, everything's good. If a player still wants in even though they don't want that (or especially if they come in with the intention of screwing things up), it's out of the DM's hands. (Of course, if the DM bites off more than he can chew or doesn't know/respect his limits, that's his fault, but those are called learning experiences.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 67382, member: 1049"] May I ask where all the "if they want to play evil, let them" replies are coming from? While I have no problem with well developed and fleshed out evil characters, they're lost in a sea of Neutral Arsehole and Chaotic Arsehole characters. And when a character's two motivations are "collect all the stuff I can" and "stroke my ego", it's nearly impossible to motivate them to do anything except go around and try to break the plot 'cause they can, and the laws because they could never be like this in real life. If you want to continue playing with these characters (which I don't know if I reccomend), have an attack of the method acting role playing. Either bore them to tears by not showing any reaction to their crimes (just let them kill or otherwise exploit civilians without rolls, and don't show any reaction as they try to elicit shock from you, giving everything in a deadpan "just the facts"), or kill them all off (they've probably given you a reason to sick the guard on them. Go overboard), and demand preludes for their next characters. Having to sit down for a sesson and character build instead of "just let me kill stuff" should hopefully give some plot hooks. Whether or not those are followed up is another matter... Quite frankly though, there's a world of difference between what makes a good PNPRPG run and what makes a CRPG run. (Yes, I know this sounds trite and pedantic. Some people still need to be reminded occasionally.) If you really want to play and they're intractable, start every sesson by dumping them in the first room of a dungeon without explanation, and letting them run wild. This should skim off the shock monkeys (as well as the good gamers, but most of them should either adapt or at least understand and come back when the rest have completed basic training), and give everyone else time to figure out what they like. Edit: Ruin Explorer posted while I was still writing, but I have to reply. According to you, does Tolkien suck because he didn't write science fiction too? Personally, I see no problem with a DM preferring/focusing on one style over another, and as long as they make it clear what they want, everything's good. If a player still wants in even though they don't want that (or especially if they come in with the intention of screwing things up), it's out of the DM's hands. (Of course, if the DM bites off more than he can chew or doesn't know/respect his limits, that's his fault, but those are called learning experiences.) [/QUOTE]
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