FitzTheRuke
Legend
I'm glad you like it - I really am - but it didn't really work out for me. I was really excited to playtest it, and I did quite extensively. I found that my players (a number of groups of them) had the annoying habit of always wanting to do either 2 actions (and then wasting time as everyone waited for them to pick a 3rd) or 4 actions, and then wasting time deciding which action to cut.
The four-degrees of success/failure was another feature that I was excited to try that didn't turn out well in practice. I found that far too often, WHEN it actually occurred (the math is not hard, but you tend to have to at least give it some thought, in particular when you're close to "the line") it wasn't worth the effort. There are places where the difference is significant, but those places aren't necessarily matched to when the rolls actually happen. It just disappointed me.
I think if you have a table full of really on-the-ball types, it could be a good game, sure. But I don't play with those folks - not many of them, at least.
In the end, if anything, I'd like a game with slightly LESS crunch than D&D has (or more precisely, I'd like the crunch in slightly different places) not one with MORE fiddly bits. YMMV, of course, and I'm glad there are games to appeal to folks who feel differently than I do!
The four-degrees of success/failure was another feature that I was excited to try that didn't turn out well in practice. I found that far too often, WHEN it actually occurred (the math is not hard, but you tend to have to at least give it some thought, in particular when you're close to "the line") it wasn't worth the effort. There are places where the difference is significant, but those places aren't necessarily matched to when the rolls actually happen. It just disappointed me.
I think if you have a table full of really on-the-ball types, it could be a good game, sure. But I don't play with those folks - not many of them, at least.
In the end, if anything, I'd like a game with slightly LESS crunch than D&D has (or more precisely, I'd like the crunch in slightly different places) not one with MORE fiddly bits. YMMV, of course, and I'm glad there are games to appeal to folks who feel differently than I do!