Run away. From everything.
I remember several campaigns where the DM was a player and had taken up the reigns just to try it out. For some reason these DMs try to impress everyone with the nasties they create and wipe out half the party with.
One such story...
Once upon a time, our 1st level party comes across a mute harpy, which is kinda cool to find, and just as we are about to try to communicate or interact with it, it's speech kicks back in. We realized that it was under the silence spell, and it quickly wiped out two PCs. So the wizard PC and my rogue ran away from the scene and hide in the tops of some trees for the night before making our way back to town to "find" the new PCs that were just rolled up. Instead of leaving us alone, said harpy finds us and tries to slay us (DM wanted to start the whole thing over with fresh adventurers

). We ran. Then we ran some more. We ran for the whole session. Then when the DM said 'ok, fine, I give up, look at what I had laid out for the adventure' we read what he had with curiosity and couldn't help laughing. We would have recieved enough XP from the harpy to advance 1/2 way to 3rd level. In an adjacent room 40 zombies lay in ambush (?) with an 8th level kobold cleric (kobolds are easy 1st level meat, right?). XP would have upped us to 4th level according to his notes. Next room: Beholder that was to give us an assignment, and if we refused he would give us a magical sex change. The Quest: steal a super-duper staff and matching ring from the thieves guild, whose leader was 18th with 5 10th level fighter-thugs. Accomplishing this task would put us at ~8th level.
---if you read this, sorry J, but it was so funny and glad you realized it too!---