This is a problem I've had over the past 30 years I've been GMing, especially when I'm running a homebrew adventure that has mystery elements.
The party goes to interview someone or research a topic. You don't want to just say "no - they refuse to talk to you" or "no - you can't find any information," so you put a little bit of flavor in there, something seemingly unrelated. And then it ends up in an endless loop of tangled conspiracy theories, no one able to focus on the original mission, feeling they can't trust anyone because everyone has some dark secret.
We are two sessions in what was supposed to be a simple heist adventure, and it's ballooned into a continent-spanning conspiracy between two rival nations and two rival cults - so four major factions. The characters are still 1st level.
What do you do in this situation? Just tell them "no, stop looking for clues and do the obvious thing that you need to do."
(To further complicate the situation, I have two players who want mostly to roleplay and investigate - perfectly happy with no fights at all. I have two other players bored out of their minds and disengaging about the convoluted plot.)
The party goes to interview someone or research a topic. You don't want to just say "no - they refuse to talk to you" or "no - you can't find any information," so you put a little bit of flavor in there, something seemingly unrelated. And then it ends up in an endless loop of tangled conspiracy theories, no one able to focus on the original mission, feeling they can't trust anyone because everyone has some dark secret.
We are two sessions in what was supposed to be a simple heist adventure, and it's ballooned into a continent-spanning conspiracy between two rival nations and two rival cults - so four major factions. The characters are still 1st level.
What do you do in this situation? Just tell them "no, stop looking for clues and do the obvious thing that you need to do."
(To further complicate the situation, I have two players who want mostly to roleplay and investigate - perfectly happy with no fights at all. I have two other players bored out of their minds and disengaging about the convoluted plot.)