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Neverland: It's Peter Pan for D&D!
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<blockquote data-quote="Bill Zebub" data-source="post: 8389028" data-attributes="member: 7031982"><p>Thread necro!</p><p></p><p>I picked this up yesterday in a book store and it's amazing. I've only read a tiny part of it, but I'm hooked. So much creativity packed into one book. Maps, adversaries (both types and named NPCs), events, plots, even random dungeon generation. TONS of artwork, but all from the author so if you don't like his style, well...</p><p></p><p>To answer the concerns/questions up-thread: it's 5e compatible, in the sense that HP and damage and stuff is in line with a D&D game, but it blatantly ignores large swathes of 5e "rules". However, I really like the reasoning and approach because it encourages the DM to used judgment/discretion rather than just follow rules. For example, creatures are given three saving throw modifiers, for "high", "medium", and "low", and the instructions are to apply them as the DM sees fit. Attack modifier? Add the first two saving throws together. </p><p></p><p>I'll come back and add more as I keep reading, but this is the most interesting and original supplement, for any game, that I've acquired in a long time.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8389028, member: 7031982"] Thread necro! I picked this up yesterday in a book store and it's amazing. I've only read a tiny part of it, but I'm hooked. So much creativity packed into one book. Maps, adversaries (both types and named NPCs), events, plots, even random dungeon generation. TONS of artwork, but all from the author so if you don't like his style, well... To answer the concerns/questions up-thread: it's 5e compatible, in the sense that HP and damage and stuff is in line with a D&D game, but it blatantly ignores large swathes of 5e "rules". However, I really like the reasoning and approach because it encourages the DM to used judgment/discretion rather than just follow rules. For example, creatures are given three saving throw modifiers, for "high", "medium", and "low", and the instructions are to apply them as the DM sees fit. Attack modifier? Add the first two saving throws together. I'll come back and add more as I keep reading, but this is the most interesting and original supplement, for any game, that I've acquired in a long time. [/QUOTE]
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