Neverwinter Nights 2 first details revealed.

wizardneedsfood said:
Mmmm, singleplayer controlling one character, yummy.

Sorry, I actually like my gaming that way. Closer to tabletop which is pretty much the concept behind NWN.
Ditto. I don't mind only controlling a single character, as I've had incredible amounts of fun with the original NWN. So you won't hear me bemoaning the fact that there's no party control in NWN2. :cool:
 

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NWNights is designed to be and meant to be a multi-player game. If the succesor follows that path, then so...

I prefer the SP exerience myself. But MP is what the game is about.
 


Some select developer quotes from the official NWN2 forums...

In regards to henchmen...

"It'll be a multiple henchman system."

In regards to the single player campaign...

"We are planning to make a great single player game in the same vein as other games we have made in the past like Torment and the Fallouts. As for Diablo 2 being a great CRPG - it is. Would I say it's a great story driven CRPG, no. Just like I wouldn't say that Torment was a great combat driven CRPG."

In regards to the game engine...

"We are starting with HOTU with upgrades, a bunch of the code, particularly on the graphics side, has already been changed."

More on the game engine...

"We are spending a lot of effort on re-writing aspects of the engine to make sure they are competative with products coming out in 2006. If we did just minor changes to the graphics engine that wouldn't happen, so of course we are making a lot of changes. Plus, we are very familiar with the engine already, because of KOTOR2, which means we know what we are doing when we change things.

We are going to keep some things the same. I'm not going to list them all, but they are things that should logically remain the same. Will the Toolset be completely re-written? No, since it works and people are familiar with it. But, it will be updated.

The funny thing is that while a bunch of people here are all down and depressed about how horrible the game is going to look, we are actually completely jazzed here at Obsidian. We are actually getting the time for once to make most if not all of the changes to an engine that we want to make which will really make the graphics and gameplay amazing."
 
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While the graphics were pretty bad, the worst part of the engine was the shoddy representation of the 3e rules. I would fix that first.
 


ShadowX said:
While the graphics were pretty bad, the worst part of the engine was the shoddy representation of the 3e rules. I would fix that first.
Yes, as Ranger REG said, please explain the way in which the Aurora Engine "shoddily" represented the 3e rules. I, for one, thought the game did a very good job adapting the rules to fit a real-time combat system rather than a turn-based one.

I also fail to see what is so bad about the graphics. While they're not ground-breaking, they're definately not bad.
 
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I found NWN to be at least playable. I couldn't handle the BG engine games - things happened too fast for me to react.

Anyway, what I hope for NWN2, is that we don't see the non-stop, constant patching. I have a dial-up, and I simply gave up on NWN in frustration and sold it, because it seemed like very week, there was a new patch, another big download. And if I didn't patch, then I couldn't use newer modules. I realize, they added a lot of content that way, but it was still annoying. (I'm looking forward to the Platinum edition, which hopefully will mean no more patches.)
 

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