Neverwinter Nights -- Classic D&D adventures?

Quasqueton said:
Well, shoot. I played some of the Keep on the Borderlands last night. Without the name, I'd have never known it was the keep or the caves.

I explored the keep, wanting to see a 3-D model of the loved location, but the layout was only vaguely similar -- not at all recognizable.

The caves? Again, only vaguely similar. I saw some recognizable stuff inside the caves, but the outside -- no ravine.

How can a designer not make it exactly correct (as the designer claims he wanted) when you can look at/read the printed module to go by? This morning I opened up my old KotB module to see if I was misremembering. Nope, my memory is good; the NWN module design was bad. <sigh> I'm sadly disappointed.

I'll try The Secret of Bone Hill tonight. I hope it is accurate to the real thing.

Quasqueton


Well if you have played the version that I think you did then its no wonder that you think it doesn't reflect the original B2. The author clearly states in the readme notes that this version of B2 is an altered version he dm'ed years ago and that is does vary quite a bit compared to the original :)

Edit: Yep U1 is one of the finest MP mods out there. Great mood, great everything. Also you have to bear in mind that some things just cannot be accurately recreated in NWN when it comes to geometry. You would have to sit behind gmax or 3dsmax to create custom models, and not everyone can/wants to do that.
 

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