Neverwinter Nights has a parry skill and improved parry feat.
Below I swiped the skill and feat descriptions from a NWN fansite.
Have any of you tried using the NWN parry rules in your pen and paper D&D games? The parry rules seem interesting.
For those of you that have used these rules, is "Parry Mode" (as noted below) considered to be the total defense standard action?
Let me know what you think.
Thanks!
- Kae.
Parry
ABILITY: Dexterity
CLASSES as CLASS SKILLS: All except Sorcerer and Wizard
CLASS RESTRICTIONS: None
TRAINING: No. This skill can be used regardless of ranks.
ARMOR CHECK SKILL: Yes. See individual armors and shields for how they affect the skill check.
DESCRIPTION: The Parry skill helps the character avoid incoming melee attacks and sometimes even results in an impressive counterstrike (Riposte).
USE: The character enters into Parry Mode and thereafter, the character automatically uses the Parry skill against any melee attack.
The DC is equal to the incoming Attack Roll. A successful result means that the strike misses regardless of whether or not the attack roll itself would have resulted in a hit normally.
The character can only Parry as many attacks against them as they have normally themselves.
SPECIAL: If the Parry check succeeds by 10 or more, the character immediately attempts a Riposte attack against the foe successfully Parried.
ANALYSIS: This skill will prove to be a very useful one for lightly armored front line character when confronting a difficult opponent. It won't offer much while alone, against multiple foes, or in heavy armor (+ shield) most of the time, though, so that should be kept in mind. However, in a well made group, a difficult foe that would normally tear up any front line warrior might be effectively parried, allowing that character to survive longer while other characters try to weaken or kill it at range. The skill will probably be an all or nothing one, though. Either a character wants it to be kept at maximum ranks or they should skip taking it at all. Rogues and light armor warriors will be the ones who should consider this skill most.
Improved Parry
PREREQUISITES: Intelligence of 13+
REQUIRED FOR: Nothing
BONUS FEAT FOR: None
DESCRIPTION: This Feat improves the Parry by +4 ability of a character.
USE: Automatic when the Character enters into Parry Mode in combat.
ANALYSIS: If you develop a duelist/parry type of character, this Feat is a must. +4 to Parry will make the character a lot harder to hit and improve the chances to Riposte accordingly. A strong Parry character will offer an extra dimension to those lightly armored characters who develop it to its fullest and I believe it will prove to be a very valid strategy in group settings where one character draws fire and tries to hold off a tough foe with Parry while others pepper it out of danger.
Below I swiped the skill and feat descriptions from a NWN fansite.
Have any of you tried using the NWN parry rules in your pen and paper D&D games? The parry rules seem interesting.
For those of you that have used these rules, is "Parry Mode" (as noted below) considered to be the total defense standard action?
Let me know what you think.
Thanks!
- Kae.
Parry
ABILITY: Dexterity
CLASSES as CLASS SKILLS: All except Sorcerer and Wizard
CLASS RESTRICTIONS: None
TRAINING: No. This skill can be used regardless of ranks.
ARMOR CHECK SKILL: Yes. See individual armors and shields for how they affect the skill check.
DESCRIPTION: The Parry skill helps the character avoid incoming melee attacks and sometimes even results in an impressive counterstrike (Riposte).
USE: The character enters into Parry Mode and thereafter, the character automatically uses the Parry skill against any melee attack.
The DC is equal to the incoming Attack Roll. A successful result means that the strike misses regardless of whether or not the attack roll itself would have resulted in a hit normally.
The character can only Parry as many attacks against them as they have normally themselves.
SPECIAL: If the Parry check succeeds by 10 or more, the character immediately attempts a Riposte attack against the foe successfully Parried.
ANALYSIS: This skill will prove to be a very useful one for lightly armored front line character when confronting a difficult opponent. It won't offer much while alone, against multiple foes, or in heavy armor (+ shield) most of the time, though, so that should be kept in mind. However, in a well made group, a difficult foe that would normally tear up any front line warrior might be effectively parried, allowing that character to survive longer while other characters try to weaken or kill it at range. The skill will probably be an all or nothing one, though. Either a character wants it to be kept at maximum ranks or they should skip taking it at all. Rogues and light armor warriors will be the ones who should consider this skill most.
Improved Parry
PREREQUISITES: Intelligence of 13+
REQUIRED FOR: Nothing
BONUS FEAT FOR: None
DESCRIPTION: This Feat improves the Parry by +4 ability of a character.
USE: Automatic when the Character enters into Parry Mode in combat.
ANALYSIS: If you develop a duelist/parry type of character, this Feat is a must. +4 to Parry will make the character a lot harder to hit and improve the chances to Riposte accordingly. A strong Parry character will offer an extra dimension to those lightly armored characters who develop it to its fullest and I believe it will prove to be a very valid strategy in group settings where one character draws fire and tries to hold off a tough foe with Parry while others pepper it out of danger.
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