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Neverwinter Nights Parry Skill and Improved Parry Feat. Use it in your D&D game?
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<blockquote data-quote="Kaelynna" data-source="post: 423633" data-attributes="member: 1233"><p><strong>Rav, I came up with this feat before seeing the NWN rules.</strong></p><p></p><p>Is this feat better for balance?</p><p></p><p>Thanks,</p><p>- Kae.</p><p></p><p><em>Parry [General]</em></p><p></p><p>You have learned to evade an opponent's strike and deliver a counter strike when your opponent is most vulnerable: at the same instant your opponent attempts to strike you. This feat is also known by other names such as Riposte, Parry All, and the Yagovan Defense.</p><p></p><p>Prerequisites: Int 13+, Expertise, Dex 13+, Dodge, base attack bonus of +8 or higher. </p><p></p><p>Benefit: You can deliver a counter strike as a melee attack against an opponent that misses you in melee. You take the total defense standard action in exchange for the ability to make a counter strike against any creature that misses you with a melee attack roll or melee touch attack roll. If the creature attacks you multiple times, you may deliver a counter strike each time the creature misses you. All counter strikes are made at your normal base attack bonus. You specify on your turn that you are activating this feat, and the change to your Armor Class (for total defense) and your ability to make these special attacks last until your next turn. This feat does not grant you more attacks than you are normally allowed in a round. </p><p></p><p><em>For example: a 20th level fighter with the following base attack bonuses +20/+15/+10/+5 wielding a rapier can counter strike four times in a round. The same fighter with Improved Two Weapon Fighting wielding a rapier and a dagger can counter strike six times in a round. All attack roll penalties for fighting with two weapons still apply.</em></p></blockquote><p></p>
[QUOTE="Kaelynna, post: 423633, member: 1233"] [b]Rav, I came up with this feat before seeing the NWN rules.[/b] Is this feat better for balance? Thanks, - Kae. [i]Parry [General][/i] You have learned to evade an opponent's strike and deliver a counter strike when your opponent is most vulnerable: at the same instant your opponent attempts to strike you. This feat is also known by other names such as Riposte, Parry All, and the Yagovan Defense. Prerequisites: Int 13+, Expertise, Dex 13+, Dodge, base attack bonus of +8 or higher. Benefit: You can deliver a counter strike as a melee attack against an opponent that misses you in melee. You take the total defense standard action in exchange for the ability to make a counter strike against any creature that misses you with a melee attack roll or melee touch attack roll. If the creature attacks you multiple times, you may deliver a counter strike each time the creature misses you. All counter strikes are made at your normal base attack bonus. You specify on your turn that you are activating this feat, and the change to your Armor Class (for total defense) and your ability to make these special attacks last until your next turn. This feat does not grant you more attacks than you are normally allowed in a round. [i]For example: a 20th level fighter with the following base attack bonuses +20/+15/+10/+5 wielding a rapier can counter strike four times in a round. The same fighter with Improved Two Weapon Fighting wielding a rapier and a dagger can counter strike six times in a round. All attack roll penalties for fighting with two weapons still apply.[/i] [/QUOTE]
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Neverwinter Nights Parry Skill and Improved Parry Feat. Use it in your D&D game?
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