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Neverwinter Nights Parry Skill and Improved Parry Feat. Use it in your D&D game?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 423784" data-attributes="member: 3146"><p>The real problem with the NWN parry skill (discipline, taunt, and concentration too) is that it adds a skill to the list which is essential for fighting effectively in certain styles. However, skills are an innappropriate mechanic for this. Fighters don't have enough skill points to be good at any of them so you end up with people who want to play fighters playing rogues.</p><p></p><p>If you want something to playtest, I'd suggest doing the following:</p><p></p><p>Parry action: standard or full round. You may make opposed attack rolls to negate one attack for each attack you would ordinarily be able to make. (At the normal iterative penalty).</p><p></p><p>When attempting to parry a larger weapon with a smaller one, you suffer a -4 penalty for each size category of difference between the weapons. (This makes it difficult to parry a dagger with a greatsword--as it should be but has the side effect of making double weapons like the double-sword very good for parrying).</p><p></p><p>You also apply any armor check penalty to the opposed attack roll.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 423784, member: 3146"] The real problem with the NWN parry skill (discipline, taunt, and concentration too) is that it adds a skill to the list which is essential for fighting effectively in certain styles. However, skills are an innappropriate mechanic for this. Fighters don't have enough skill points to be good at any of them so you end up with people who want to play fighters playing rogues. If you want something to playtest, I'd suggest doing the following: Parry action: standard or full round. You may make opposed attack rolls to negate one attack for each attack you would ordinarily be able to make. (At the normal iterative penalty). When attempting to parry a larger weapon with a smaller one, you suffer a -4 penalty for each size category of difference between the weapons. (This makes it difficult to parry a dagger with a greatsword--as it should be but has the side effect of making double weapons like the double-sword very good for parrying). You also apply any armor check penalty to the opposed attack roll. [/QUOTE]
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Neverwinter Nights Parry Skill and Improved Parry Feat. Use it in your D&D game?
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