Man in the Funny Hat
Hero
Easier said than done, but good advice and I will indeed be looking for ways in every session to de-emphasize mechanics and reinforce concepts without abandoning subtlety.WotC_Logan said:My only suggestion would be to encourage the players to make characters based more on concept than mechanics. That way, they can reimagine the character based on theme, personality, and backstory rather than mechanics. They'll be able to get much closer to the heart of the character if they don't try mirror the mechanics.