I've been more or less busy with preparation for some tests (one is still ahead), so I looked into the teaser in my learn break. I've looked the thread through to avoid posting questions two times (found only five, which speaks for different mindsets of the readers
).
Here they come:
-Where is the statement, that you can't combine different cantrips at no cost? Deleted?
-One thing that isn't clear to me: If one casts a spell with a cone effect and chooses to use the maximum range as starting point, does the cone extend of the range or just vanish?
-Is the option of extending of spells with a duration of one day in the full version mentioned? Are other durations also extendable?
-"No effects provide Nature Resistance, however." How then can someone protect himself against Evoke Nature?
-"Armor Class, [Alignment]. The spell provides AC against attacks made by creatures of the appropriate alignment." "Armor Class, [Creature/Element]. The spell provides AC against natural unarmed attacks made by creatures of the appropriate type/elemental descriptor." Why the difference between these efects? Doesn't the AC-bonus count in the latter case, if someone uses the attack roll option of Evoke [Element]?
-"Saving Throw, [Alignment]. The spell provides a saving throw bonus against spells, attacks, and abilities from creatures of the appropriate alignment. It also applies against spells and spell-like abilities of the appropriate alignment." Which effects with an appropriate alignment descriptor aren't affected? Don't count a holy sword or other objects with alignment like axiomatic or chaotic weapons? Wouldn't be the following wording easier to understand? "Saving Throw, [Alignment]. The spell provides a bonus against spells and spell-like abilities of the appropriate alignment. It also applies to all saving throws caused by effects from creatures of the appropriate alignment." Which saving throw causing attack wouldn't be called an alignment effect, too? Except the massage damage rule and special weapon properties (Disruption, Thundering) I don't recall such a thing.
"Saving Throw, [Element]. The spell provides a saving throw bonus against natural extraordinary, spell-like, and supernatural abilities from creatures with the appropriate elemental descriptor. It also applies to saves against spells and spell-like abilities of the appropriate element." is similar. Which ability is neither natural, extraordinary, spell-like, and supernatural? Seems to cover all cases. Are attacks included? My wording suggestion: "Saving Throw, [Element]. The spell provides a saving throw bonus against spells and spell-like abilities of the appropriate element. It also applies to saves against all abilities (including attacks?) from creatures with the appropriate elemental descriptor."
BTW, how are the Alignment descriptors assigned to creatures? The ones with a subtype [Chaotic/Lawful/Good/Evil] maintain theirs, but what about creatures with only one alignment subtype or even none? Becomes everyone at least [Balanced] or [Balanced/(choose one) Chaotic/Lawful/Good/Evil]?
-"Telepathic Domination (7 MP). For the spell’s duration, you may command the creature whenever you want from any distance, with any level of complexity." Also from other planes?
-"Create Air: When you create air, you can choose its temperature, between extremes of -40 and 150 degrees." Celcius or Fahrenheit?
-"Alternately, if you target creatures directly (or if you target an object that needs air, like a fire), the spell will provide fresh air for them." This allows to put a fire into air-tight box, doesn't it? But the fire won't burn immersed in water, I think one has to use Move Water for breathing.
-"Evoke Death spells that allow saving throws for half damage require Fortitude saves instead of Reflex saves." Is this only for simple spells or also for complex spells? If the latter, are the saving throws for other elements also fortitude saves? The same issue for Evoke Life.
-"Putrify Food (1 die). Can make up to four pounds of food toxic to eat for creatures of the appropriate elemental type or alignment, riddling it with parasites and diseases." How is the appropriate element or alignment determined?
-"All Evoke spells deal a base of 1d6 points of damage." I see that the damage cap has been removed. Does a spell Evoke [every Element] 0/Evoke [every Aligment] 0/Gen 0 27d6 damage with no cost or at least 1 MP?
-"Enduring Curing (varies). ... You may choose this enhancement multiple times to cure damage more quickly." Do multiple castings stack? One answer from you in this thread implies that they do.
-I don't find the possibility to use Heal Fire on creatures Infused with Fire.
-Move Air: "No Fall allows the creature to travel in a straight horizontal line in mid-air, and downward at any angle, but not upward." Which speed is allowed for the creature? The base speed?
-Move Death: "If a creature or object is stilled, it cannot move or be moved from its position at all." I think, you wanted to use "anchored" instead "stilled" at this last sentence.
-Move Earth: What happens, if you are still inside solid matter when the spell expires?
-Move Fire: Can the creature control the path it uses? Or has it to collide which wahtever standing in its way?
-Is summoned creature really dead, if killed, or can it be summoned again after 24 hours?
-Transform Creature: Can you simply change yourself into a creature with a template? For example giving yourself the Winged template?
"When a creature changes form, it keeps its own hit points and Constitution score, but it gains the new form’s Strength, Dexterity, movement abilities, natural armor, and innate natural, extraordinary, spell-like, and supernatural abilities." Isn't it unbalancing, if a party member is changed into a golem with magical immunity? And why isn't the Constitution score changed, too? For balance reasons? Or can that be at least an enhancement?
Animate enhancement: "If this enhancement is chosen for a transformation of one creature into another, the transformed creature must make a Will save (same DC as the rest of the spell) or have its mind change so that it acts like the new creature. This cannot raise ability scores above 10." Are the ability scores otherwise retained? Has a man turned into dog an Intelligence score of 2 or his own?
-BTW, did you check the Epic rules out? It has been released as Open Content last week.
-Can I have a current copy, too? And have I really to buy the release version? I thought it would be released for free.

Here they come:
-Where is the statement, that you can't combine different cantrips at no cost? Deleted?
-One thing that isn't clear to me: If one casts a spell with a cone effect and chooses to use the maximum range as starting point, does the cone extend of the range or just vanish?
-Is the option of extending of spells with a duration of one day in the full version mentioned? Are other durations also extendable?
-"No effects provide Nature Resistance, however." How then can someone protect himself against Evoke Nature?
-"Armor Class, [Alignment]. The spell provides AC against attacks made by creatures of the appropriate alignment." "Armor Class, [Creature/Element]. The spell provides AC against natural unarmed attacks made by creatures of the appropriate type/elemental descriptor." Why the difference between these efects? Doesn't the AC-bonus count in the latter case, if someone uses the attack roll option of Evoke [Element]?
-"Saving Throw, [Alignment]. The spell provides a saving throw bonus against spells, attacks, and abilities from creatures of the appropriate alignment. It also applies against spells and spell-like abilities of the appropriate alignment." Which effects with an appropriate alignment descriptor aren't affected? Don't count a holy sword or other objects with alignment like axiomatic or chaotic weapons? Wouldn't be the following wording easier to understand? "Saving Throw, [Alignment]. The spell provides a bonus against spells and spell-like abilities of the appropriate alignment. It also applies to all saving throws caused by effects from creatures of the appropriate alignment." Which saving throw causing attack wouldn't be called an alignment effect, too? Except the massage damage rule and special weapon properties (Disruption, Thundering) I don't recall such a thing.
"Saving Throw, [Element]. The spell provides a saving throw bonus against natural extraordinary, spell-like, and supernatural abilities from creatures with the appropriate elemental descriptor. It also applies to saves against spells and spell-like abilities of the appropriate element." is similar. Which ability is neither natural, extraordinary, spell-like, and supernatural? Seems to cover all cases. Are attacks included? My wording suggestion: "Saving Throw, [Element]. The spell provides a saving throw bonus against spells and spell-like abilities of the appropriate element. It also applies to saves against all abilities (including attacks?) from creatures with the appropriate elemental descriptor."
BTW, how are the Alignment descriptors assigned to creatures? The ones with a subtype [Chaotic/Lawful/Good/Evil] maintain theirs, but what about creatures with only one alignment subtype or even none? Becomes everyone at least [Balanced] or [Balanced/(choose one) Chaotic/Lawful/Good/Evil]?
-"Telepathic Domination (7 MP). For the spell’s duration, you may command the creature whenever you want from any distance, with any level of complexity." Also from other planes?
-"Create Air: When you create air, you can choose its temperature, between extremes of -40 and 150 degrees." Celcius or Fahrenheit?
-"Alternately, if you target creatures directly (or if you target an object that needs air, like a fire), the spell will provide fresh air for them." This allows to put a fire into air-tight box, doesn't it? But the fire won't burn immersed in water, I think one has to use Move Water for breathing.
-"Evoke Death spells that allow saving throws for half damage require Fortitude saves instead of Reflex saves." Is this only for simple spells or also for complex spells? If the latter, are the saving throws for other elements also fortitude saves? The same issue for Evoke Life.
-"Putrify Food (1 die). Can make up to four pounds of food toxic to eat for creatures of the appropriate elemental type or alignment, riddling it with parasites and diseases." How is the appropriate element or alignment determined?
-"All Evoke spells deal a base of 1d6 points of damage." I see that the damage cap has been removed. Does a spell Evoke [every Element] 0/Evoke [every Aligment] 0/Gen 0 27d6 damage with no cost or at least 1 MP?
-"Enduring Curing (varies). ... You may choose this enhancement multiple times to cure damage more quickly." Do multiple castings stack? One answer from you in this thread implies that they do.
-I don't find the possibility to use Heal Fire on creatures Infused with Fire.
-Move Air: "No Fall allows the creature to travel in a straight horizontal line in mid-air, and downward at any angle, but not upward." Which speed is allowed for the creature? The base speed?
-Move Death: "If a creature or object is stilled, it cannot move or be moved from its position at all." I think, you wanted to use "anchored" instead "stilled" at this last sentence.
-Move Earth: What happens, if you are still inside solid matter when the spell expires?
-Move Fire: Can the creature control the path it uses? Or has it to collide which wahtever standing in its way?
-Is summoned creature really dead, if killed, or can it be summoned again after 24 hours?
-Transform Creature: Can you simply change yourself into a creature with a template? For example giving yourself the Winged template?
"When a creature changes form, it keeps its own hit points and Constitution score, but it gains the new form’s Strength, Dexterity, movement abilities, natural armor, and innate natural, extraordinary, spell-like, and supernatural abilities." Isn't it unbalancing, if a party member is changed into a golem with magical immunity? And why isn't the Constitution score changed, too? For balance reasons? Or can that be at least an enhancement?
Animate enhancement: "If this enhancement is chosen for a transformation of one creature into another, the transformed creature must make a Will save (same DC as the rest of the spell) or have its mind change so that it acts like the new creature. This cannot raise ability scores above 10." Are the ability scores otherwise retained? Has a man turned into dog an Intelligence score of 2 or his own?
-BTW, did you check the Epic rules out? It has been released as Open Content last week.
-Can I have a current copy, too? And have I really to buy the release version? I thought it would be released for free.