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Community
General Tabletop Discussion
D&D Older Editions
New 4E term "combat advantage"
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<blockquote data-quote="BASHMAN" data-source="post: 3909786" data-attributes="member: 8277"><p>I have a feeling it is generic term to apply to various situations giving a flat bonus to hit-- +2-4 let's say.</p><p></p><p>Various things could grant combat advantage. </p><p></p><p>1. The enemy is flat-footed</p><p>2. the enemy is flanked</p><p>3. The enemy is prone vs. melee attack</p><p>4. The enemy is unarmed</p><p>5. The attacker is invisible or hidden</p><p>6. The attacker is charging</p><p>7. The attacker goes first in the round</p><p></p><p>Do these things stack? Don't know. Maybe it is +4, and additional +1 / condition. So a flanked, flat-footed, prone, target would have +6 to be hit... Maybe it is a flat +2 / condition. In which cast a flanked, flat-footed, prone target would have +6 against them... Maybe it is nastier +4 w/ +2 per conditon (+8 in that situation), or just +3 per condition (+9). I think that'd be a REALLY easy way to handle it-- instead of having prone, flanking, and flat-footed all give DIFFERENT advantages-- give them all the same and make them stackable. </p><p></p><p>Rogues and possibly rangers likely have special abilities that hurt enemies when they have combat advantage-- sneak attack, sniping abilities, etc. Fighters and later barbarians will capitalize by being able to pull off power attacks (with a static -5 to hit +10 damage instead of a sliding scale I bet). </p><p></p><p>Barbarians and monks (when they get added) probably will have some ability to mitigate enemies' combat advantage. If it is normally +3 per condition, maybe against barbs & monks it is +2 per condition, then later only +1, and eventually 0 unless they are helpless...</p><p></p><p>If this is how it works, I think that'd be really cool!</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 3909786, member: 8277"] I have a feeling it is generic term to apply to various situations giving a flat bonus to hit-- +2-4 let's say. Various things could grant combat advantage. 1. The enemy is flat-footed 2. the enemy is flanked 3. The enemy is prone vs. melee attack 4. The enemy is unarmed 5. The attacker is invisible or hidden 6. The attacker is charging 7. The attacker goes first in the round Do these things stack? Don't know. Maybe it is +4, and additional +1 / condition. So a flanked, flat-footed, prone, target would have +6 to be hit... Maybe it is a flat +2 / condition. In which cast a flanked, flat-footed, prone target would have +6 against them... Maybe it is nastier +4 w/ +2 per conditon (+8 in that situation), or just +3 per condition (+9). I think that'd be a REALLY easy way to handle it-- instead of having prone, flanking, and flat-footed all give DIFFERENT advantages-- give them all the same and make them stackable. Rogues and possibly rangers likely have special abilities that hurt enemies when they have combat advantage-- sneak attack, sniping abilities, etc. Fighters and later barbarians will capitalize by being able to pull off power attacks (with a static -5 to hit +10 damage instead of a sliding scale I bet). Barbarians and monks (when they get added) probably will have some ability to mitigate enemies' combat advantage. If it is normally +3 per condition, maybe against barbs & monks it is +2 per condition, then later only +1, and eventually 0 unless they are helpless... If this is how it works, I think that'd be really cool! [/QUOTE]
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New 4E term "combat advantage"
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