ShinRyuuBR
First Post
http://www.wizards.com/default.asp?x=dnd/drdd/20071005When you’re surprised, you grant combat advantage, but you don’t need to look at a special AC on your sheet -- the normal number works fine.
http://www.wizards.com/default.asp?x=dnd/drdd/20071126You don’t grant enemies combat advantage in surprise rounds.
At this point, I'm starting to think "combat advantage" is a new game term with a very specific meaning. It could, of course, be a wildcard term for details they don't want to get into yet, but that just sounds silly. I mean, they go out of their way to give us a peek at feats and hide just the part where they would say something like "loses any Dex bonus to AC" or "suffers a -2 penalty to AC"... that doesn't make a lot of sense to me.
We already knew that there will be no flat-footed AC or touch AC. Now this "combat advantage" term comes up the second time, once again referring to what we used to call flat-footed. So, it stands to reason that "combat advantage" will be a mechanic that replaces the old "lose any Dex bonus to AC".
But what exactly is "combat advantage"?
It might simply be a bonus to the attack roll. But it seems silly to have such a term for a simple penalty. More likely it will probably be a power trigger, such as bloodied. We know that being bloodied will allow you to use certain powers and that other powers can only affect bloodied targets (or affect them differently). Speculations include entering barbarian rage when you're bloodied, or desintegrate working fully only upon bloodied targets. You might expect as well to see something like "you may only sneak attack an opponent against whom you have combat advantage". Thus, we will have "combat advantage", "bloodied" and probably "helpless" too as conditions that trigger special attack options. Though I do hope there are still attack bonuses and AC penalties involved.
I'm expecting combat advantage being granted by surprise, flanking, stunning, cowering, grappling and blindness, which are all redudant at least partially (all -2 to AC or Dex bonus negated or both). Since they're simplifying, it makes sense.
On a side note, it seems "combat advantage" will be granted only on surprise rounds in which the character cannot take action, as in SWSaga. Whereas D&D3.5 determines you lose any Dex bonus to AC until your first turn in the encounter, which means those who act before you in the first round have you still flat-footed. The change is bad for the rogue as we know him, but we also know the rogue will have an array of sneak-attack-enabling powers, which we imagine is something like feinting.
Thoughts?