Here is a new Ranger Archetype I've tossed together. Looking for comments and thoughts.
SCOUT
You stand out away from the hustle-bustle of cities, taking advantage of terrain and finding strategy where others find impediment. Better yet, you extend many of your most powerful abilities to the rest of your party, keeping them one step ahead in rough country.
Master Scout
When becoming a scout at 3rd level, you gain proficiency with Perception and Stealth checks. Your proficiency bonus is doubled for any check you make that uses either of these skills.
Quick Tracker
At 7th level, you gain the sensibilities of a predator. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see chapter 8 for rules on travel pace.
Ambush Leader
At 11th level, your knowledge of ambush tactics mixed with your heightened perception allows you to grant advantage to your ally's passive Wisdom (Perception) checks when determining surprise.
Master Ambusher
When you reach 15th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.
SCOUT
You stand out away from the hustle-bustle of cities, taking advantage of terrain and finding strategy where others find impediment. Better yet, you extend many of your most powerful abilities to the rest of your party, keeping them one step ahead in rough country.
Master Scout
When becoming a scout at 3rd level, you gain proficiency with Perception and Stealth checks. Your proficiency bonus is doubled for any check you make that uses either of these skills.
Quick Tracker
At 7th level, you gain the sensibilities of a predator. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see chapter 8 for rules on travel pace.
Ambush Leader
At 11th level, your knowledge of ambush tactics mixed with your heightened perception allows you to grant advantage to your ally's passive Wisdom (Perception) checks when determining surprise.
Master Ambusher
When you reach 15th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.