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New 5e rules? Frog God Games/Necromancer Games rules
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<blockquote data-quote="obsid" data-source="post: 6328995" data-attributes="member: 69142"><p><span style="font-size: 10px">So Frog God Games (Apparently also known as Necromancer Games) appears to have released content under the Open Gaming License (<a href="http://froggodgames.com/sites/default/files/promos/The%20Wizards%20Amulet%20(5E).pdf)" target="_blank">http://froggodgames.com/sites/default/files/promos/The Wizards Amulet (5E).pdf)</a>. Now I don't know where they got </span>their<span style="font-size: 10px"> information on the 5th edition rules. It could have been from a very early internal alpha build (or it could be the up to date to be released PHB stats). </span></p><p></p><p></p><p>Can someone tell me if these are a very early playtest that I wasnt aware of or not?</p><p></p><p>Anyway here are the differences that I saw from the latest playtest:</p><p></p><p></p><p>Paladin</p><p>Paladin savings throw proficiencies are now Cha/Wis (was Cha/Con)</p><p></p><p></p><p>Divine Sense is now ranged 60 feet (was 50)</p><p>Divine Sense can now learn the "type and number of beings but not thier specific identities"</p><p>Divine Sense can now detect the presence of consecrated or desecrated objects or places.</p><p>Divine Sense is now limited to Cha mod + 1 times per long rest</p><p></p><p></p><p></p><p></p><p>Lay on Hands can now only remove a single disease/poison for 5 pool points (rather then all diseases/poisons on a person).</p><p>Lay on Hands can now remove a level of exhaustion</p><p></p><p></p><p></p><p></p><p>Ranger</p><p>Ranger saving throws proficiencies are now Dex/Str (were Dex/Wis)</p><p></p><p></p><p>Favored Enemy is now available at level 1 (was lvl2)</p><p>Appears a modified form of Natural Explorer is now available at level 1 and called "Explorer’s Sense" (was lvl5)</p><p>Tracking is no longer available at level 1 (it may be available at some higher level)</p><p></p><p></p><p>Explorer’s Sense: Your proficiency bonus is doubled when you make a wisdom or intelligence check related to forest terrain and use a skill you are trained in. You cannot become lost in forest terrain and difficult forest terrain doesn't reduce your group's long-distance travel speed.</p><p>Favored Enemy now grants advantage to Insight, Investigation, Nature, and Perception checks related to your favored enemy.</p><p>(maybe gain language of favored enemy? not sure)</p><p></p><p></p><p></p><p></p><p>Druid</p><p>Druid saving throws are now Wis/Int (was just Wis)</p><p>Mending cantrip is now also a druid cantrip (was a mage cantrip allowing you to repair normal broken items).</p><p></p><p></p><p>sorcerer</p><p>has an armor ability called "draconic toughness" appears to be like the barbarian ability something like 10+cha+con AC with no armor</p><p>HD: 1d6</p><p>Savings throws Cha/Con</p><p>I think free langugage Draconic?</p><p></p><p></p><p>Abilities (at lvl1)</p><p>Dragon Blood: Proficiency doubled on all Cha based skills when interacting with dragons.</p><p>Spellcasting: Need to choose a bloodline of dragons. attack bonus and save dc similar to other spell casters, cantrips at will and 2 1st lvl spells per day (like other spell casters)</p><p>Cantrips include: acid splash, light, mage hand, ray of frost</p><p>1st lvl spells include: burning hands, magic missle</p><p></p><p></p><p></p><p></p><p>Monk</p><p>(still has unarmored defense 10+dex+wis and unarmed strike 1d6+str)</p><p>saving throws of Str/Dex (was Dex/Wis)</p><p>Ki appears not to apply at lvl 1</p><p></p><p></p><p>Martial Artist: When you make an attack with an unarmed strike or a monk weapon (Clubs, daggers, handaxes, light hammers, maces, quarterstaffs, shortswords, sickles, and spears) you can make a bonus unarmed strike.</p><p></p><p></p><p></p><p></p><p>gnome race</p><p>Minor Illusionist: Can cast minor illusions at will, using Int as his casting ability.</p><p>Speak to Small Creatures: Can communicate simple ideas with beasts of size Small or smaller, by using gestures and sounds.</p><p>Languages: Gnome</p><p>Advnatage on int/wis/cha saving throws vs magic</p><p>Not sure what the stat bumps are.</p><p></p><p></p><p>Bard</p><p>Spell casting is now avaiable at lvl1 </p><p>"Bardic Performance" now called "Bard’s Cheer" (not sure on this one)</p><p>Bard's Cheer target gains 1d6 that can be added to one saving throw, attack roll, or ability check (after seeing the result of the die roll) in the next 10 minutes limited to 3 times per long rest (no more then 1 on a person at a time)</p><p></p><p></p><p>New Cantrip: blade-warding (dont know what it does)</p><p>New 1st lvl spell: Hideous laughter (dont know what it does)</p><p></p><p></p><p></p><p></p><p>Barbarian</p><p>rage: while raging only takes only half damage from slashing, piercing, and bludgeoning attack</p><p>Hard to kill: Once per long rest, when reduced to 0 hitpoints (and not killed outright), instead you are reduced to 1 hitpoint.</p><p>Brutal Critical Was lvl8 now lvl 1</p></blockquote><p></p>
[QUOTE="obsid, post: 6328995, member: 69142"] [SIZE=2]So Frog God Games (Apparently also known as Necromancer Games) appears to have released content under the Open Gaming License ([URL]http://froggodgames.com/sites/default/files/promos/The%20Wizards%20Amulet%20(5E).pdf)[/URL]. Now I don't know where they got [/SIZE]their[SIZE=2] information on the 5th edition rules. It could have been from a very early internal alpha build (or it could be the up to date to be released PHB stats). [/SIZE] Can someone tell me if these are a very early playtest that I wasnt aware of or not? Anyway here are the differences that I saw from the latest playtest: Paladin Paladin savings throw proficiencies are now Cha/Wis (was Cha/Con) Divine Sense is now ranged 60 feet (was 50) Divine Sense can now learn the "type and number of beings but not thier specific identities" Divine Sense can now detect the presence of consecrated or desecrated objects or places. Divine Sense is now limited to Cha mod + 1 times per long rest Lay on Hands can now only remove a single disease/poison for 5 pool points (rather then all diseases/poisons on a person). Lay on Hands can now remove a level of exhaustion Ranger Ranger saving throws proficiencies are now Dex/Str (were Dex/Wis) Favored Enemy is now available at level 1 (was lvl2) Appears a modified form of Natural Explorer is now available at level 1 and called "Explorer’s Sense" (was lvl5) Tracking is no longer available at level 1 (it may be available at some higher level) Explorer’s Sense: Your proficiency bonus is doubled when you make a wisdom or intelligence check related to forest terrain and use a skill you are trained in. You cannot become lost in forest terrain and difficult forest terrain doesn't reduce your group's long-distance travel speed. Favored Enemy now grants advantage to Insight, Investigation, Nature, and Perception checks related to your favored enemy. (maybe gain language of favored enemy? not sure) Druid Druid saving throws are now Wis/Int (was just Wis) Mending cantrip is now also a druid cantrip (was a mage cantrip allowing you to repair normal broken items). sorcerer has an armor ability called "draconic toughness" appears to be like the barbarian ability something like 10+cha+con AC with no armor HD: 1d6 Savings throws Cha/Con I think free langugage Draconic? Abilities (at lvl1) Dragon Blood: Proficiency doubled on all Cha based skills when interacting with dragons. Spellcasting: Need to choose a bloodline of dragons. attack bonus and save dc similar to other spell casters, cantrips at will and 2 1st lvl spells per day (like other spell casters) Cantrips include: acid splash, light, mage hand, ray of frost 1st lvl spells include: burning hands, magic missle Monk (still has unarmored defense 10+dex+wis and unarmed strike 1d6+str) saving throws of Str/Dex (was Dex/Wis) Ki appears not to apply at lvl 1 Martial Artist: When you make an attack with an unarmed strike or a monk weapon (Clubs, daggers, handaxes, light hammers, maces, quarterstaffs, shortswords, sickles, and spears) you can make a bonus unarmed strike. gnome race Minor Illusionist: Can cast minor illusions at will, using Int as his casting ability. Speak to Small Creatures: Can communicate simple ideas with beasts of size Small or smaller, by using gestures and sounds. Languages: Gnome Advnatage on int/wis/cha saving throws vs magic Not sure what the stat bumps are. Bard Spell casting is now avaiable at lvl1 "Bardic Performance" now called "Bard’s Cheer" (not sure on this one) Bard's Cheer target gains 1d6 that can be added to one saving throw, attack roll, or ability check (after seeing the result of the die roll) in the next 10 minutes limited to 3 times per long rest (no more then 1 on a person at a time) New Cantrip: blade-warding (dont know what it does) New 1st lvl spell: Hideous laughter (dont know what it does) Barbarian rage: while raging only takes only half damage from slashing, piercing, and bludgeoning attack Hard to kill: Once per long rest, when reduced to 0 hitpoints (and not killed outright), instead you are reduced to 1 hitpoint. Brutal Critical Was lvl8 now lvl 1 [/QUOTE]
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