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New 5e rules? Frog God Games/Necromancer Games rules
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<blockquote data-quote="Baumi" data-source="post: 6329002" data-attributes="member: 2569"><p>While I applaud them for bringing out a great Adventure at a time where we all need as much adventure-support as possible, I wouldn't read to much into the Pregen-Rules they included. They did far to many things wrong to belief that they have a firm grasp of the rules yet (but really, who does so early).</p><p></p><p>-) No Character has a background and therefore missing two Skills and 2 Proficiencies/Tools. Thanks to the Costumization Options they didn't even have to use the 5 Standard-Backgrounds for this.</p><p>-) Many Weapon-Stats are wrong (two Characters have Quaterstaffs, but each with another damage code and some attacks don't include the stats)</p><p>-) There are several References that leads to products that are not released now (like the Druid or Bard Spells).</p><p>-) Non-Sensical Weapon Choices. The Sorcerer has even a Named Crossbow, which is useless since he has a far superior Attack Cantrip, while the Wizard has no Attack-Cantrip at all and got no ranged Weapon to compensate.</p><p>-) The Fighters Second Wind is called Gather Strength. This is not really a Problem, but it does make you wonder what Manual they were using.</p><p></p><p>So all in all, I don't think we should read to much into the Rules at the moment.</p></blockquote><p></p>
[QUOTE="Baumi, post: 6329002, member: 2569"] While I applaud them for bringing out a great Adventure at a time where we all need as much adventure-support as possible, I wouldn't read to much into the Pregen-Rules they included. They did far to many things wrong to belief that they have a firm grasp of the rules yet (but really, who does so early). -) No Character has a background and therefore missing two Skills and 2 Proficiencies/Tools. Thanks to the Costumization Options they didn't even have to use the 5 Standard-Backgrounds for this. -) Many Weapon-Stats are wrong (two Characters have Quaterstaffs, but each with another damage code and some attacks don't include the stats) -) There are several References that leads to products that are not released now (like the Druid or Bard Spells). -) Non-Sensical Weapon Choices. The Sorcerer has even a Named Crossbow, which is useless since he has a far superior Attack Cantrip, while the Wizard has no Attack-Cantrip at all and got no ranged Weapon to compensate. -) The Fighters Second Wind is called Gather Strength. This is not really a Problem, but it does make you wonder what Manual they were using. So all in all, I don't think we should read to much into the Rules at the moment. [/QUOTE]
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