Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words.
So here we go.
I'm playing in a FR Campaign (with 3.5e rules) for 2 months and my DM has his own House Rules. I want to share one of them with you: LUCK as an ability score
"LUCK" is considered as normal ability score but it starts with default 10 instead of 8. So normal characters (even without a class) have no luck modifier. It increases or decreases like other ability scores...
What does it effect?
Luck effects nearly everthing in game. As in, random encounters' power, enemy attack's target, flipping a coin, gambling and even weather conditions.
Let me explain it with some instances,
Group is walking for an hour and normally they roll a d% for a random encounter. But with luck score you need to roll extra d20 with d%. d% determines the manner of random encounter (lower = hates you, higher = loves you) and luck roll determines the power of the encounter.
Luck Check Result
20 CR-7
19 CR-6
18 CR-5
17 CR-4
16 CR-3
15-14 CR-2
13-12 CR-1
11-10 CR
9-8 CR+1
7-6 CR+2
5 CR+3
4 CR+4
3 CR+5
2 CR+6
1 CR+7
( Cr is equal to team's or people in relevance with luck roll's CR at that moment.)
With this table, luck score determines what you encounter. You add what you roll from d20 to your luck bonus (+1 at 12, +2 at 14, +3 at 16 so on) to see result.
Another Ways to Use LUCK
Player1: "Hmmm, its really cool when you find something like that bag on road without an owner"
DM: "Sure it is"
Player2: "So is there anything in that bag? More important, what is inside?"
DM: Roll a Luck P1
Situation 1:
P1: *rolls* *result: 2*
DM: "There is nothing in bag."
P2: "Oh, crap.
"
Situation 2:
P1: *rolls* *result: 18*
DM: There are some low-degreed-magical items in bag.
P2: "YAY! At least we found something good."
P1: "How many items are there in the bag?"
DM: "Another luck roll..."
-After few days in a tavern of closest city-
DM: I want you to roll another luck from you P1
P1: *rolls* *result: 3*
DM: Tough looking tall man came to your desk and asked you where did you find that bag.
P2: Ouch.... I Gotta go!
Is That All?
Of course not. With Luck Score, you also earn "Fate Point." Amount of Fate Point is equal to your luck ability modifier. You can "use" those points in everywhere. But if its used, its lost. THERE IS NO WAY TO GET IT BACK.
You also lose 1 point of "LUCK" when you use "Fate Point"
What are Fate Points for?
Fate Points are for chance reality or events in game. You could play with your own fate with them. For example:
-Critical Succes on next saving throw
-Able to use spells for dispel magic area
-Teleport without error
-Make sure that your spell will work correctly (enemy fail on her save)
-or even return from death ---> This one has other conditions also.
For example if you have luck score of 18 you have +4 Fate points and +4 luck modifier. If you use 2 Fate points you'll have 16 Luck score (still +3 bonus for determining luck rolls) but 2 Fate Points left.
********
DM: You see a single, old man walking on road.
P2: I want to kill him.
P1: Why?
P2: I just want.
DM: So what will you do?
P2: Straight charge to him.
DM: Ok, before attack, please roll for "luck"
P2: With pleasure, now i'm attacking.
*Luck result 1* *attack: 15*
DM: You charged into old man who known as ELMINISTER.
********
Of course there are another uses of this score but its generally like this.
Thanks, G-Man.
So here we go.
I'm playing in a FR Campaign (with 3.5e rules) for 2 months and my DM has his own House Rules. I want to share one of them with you: LUCK as an ability score
"LUCK" is considered as normal ability score but it starts with default 10 instead of 8. So normal characters (even without a class) have no luck modifier. It increases or decreases like other ability scores...
What does it effect?
Luck effects nearly everthing in game. As in, random encounters' power, enemy attack's target, flipping a coin, gambling and even weather conditions.
Let me explain it with some instances,
Group is walking for an hour and normally they roll a d% for a random encounter. But with luck score you need to roll extra d20 with d%. d% determines the manner of random encounter (lower = hates you, higher = loves you) and luck roll determines the power of the encounter.
Luck Check Result
20 CR-7
19 CR-6
18 CR-5
17 CR-4
16 CR-3
15-14 CR-2
13-12 CR-1
11-10 CR
9-8 CR+1
7-6 CR+2
5 CR+3
4 CR+4
3 CR+5
2 CR+6
1 CR+7
( Cr is equal to team's or people in relevance with luck roll's CR at that moment.)
With this table, luck score determines what you encounter. You add what you roll from d20 to your luck bonus (+1 at 12, +2 at 14, +3 at 16 so on) to see result.
Another Ways to Use LUCK
Player1: "Hmmm, its really cool when you find something like that bag on road without an owner"
DM: "Sure it is"
Player2: "So is there anything in that bag? More important, what is inside?"
DM: Roll a Luck P1
Situation 1:
P1: *rolls* *result: 2*
DM: "There is nothing in bag."
P2: "Oh, crap.

Situation 2:
P1: *rolls* *result: 18*
DM: There are some low-degreed-magical items in bag.
P2: "YAY! At least we found something good."
P1: "How many items are there in the bag?"
DM: "Another luck roll..."
-After few days in a tavern of closest city-
DM: I want you to roll another luck from you P1
P1: *rolls* *result: 3*
DM: Tough looking tall man came to your desk and asked you where did you find that bag.
P2: Ouch.... I Gotta go!
Is That All?
Of course not. With Luck Score, you also earn "Fate Point." Amount of Fate Point is equal to your luck ability modifier. You can "use" those points in everywhere. But if its used, its lost. THERE IS NO WAY TO GET IT BACK.
You also lose 1 point of "LUCK" when you use "Fate Point"
What are Fate Points for?
Fate Points are for chance reality or events in game. You could play with your own fate with them. For example:
-Critical Succes on next saving throw
-Able to use spells for dispel magic area
-Teleport without error
-Make sure that your spell will work correctly (enemy fail on her save)
-or even return from death ---> This one has other conditions also.
For example if you have luck score of 18 you have +4 Fate points and +4 luck modifier. If you use 2 Fate points you'll have 16 Luck score (still +3 bonus for determining luck rolls) but 2 Fate Points left.
********
DM: You see a single, old man walking on road.
P2: I want to kill him.
P1: Why?
P2: I just want.
DM: So what will you do?
P2: Straight charge to him.
DM: Ok, before attack, please roll for "luck"
P2: With pleasure, now i'm attacking.
*Luck result 1* *attack: 15*
DM: You charged into old man who known as ELMINISTER.
********
Of course there are another uses of this score but its generally like this.
Thanks, G-Man.
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