New adv by James Jacobs


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You're right..Skip williams recently put out a new free adventure on the WotC page.
I won't post most of the spoilers here, but what I really like about
it comes from my position as a DM and the fact that any fledgling
writer could take a great lesson from it. If any of you have any tips
on it, let us know.

SCENARIO DOWNLOAD:
http://wizards.com/default.asp?x=dnd/oa/20041230a

GOOD THINGS:
* There are 4 combats and one that can be avoided. They are actually
a little easy for the APL (but the scenario is typical for 4
characters not 6 like the Living campaigns).
* The scenario would fit very well into a 4-hour slot (perfect for a
one-night's adventure)
* The scenario could be adapted to any level (change monsters (use
charm instead of dominate)
* The map is clear and concise. The scale is large enough to print well.
* The Read-Aloud text paints the background for the PC's to interact
with. It doesn't say "YOU" anywhere.
* The DM's text is NICE AND SHORT. There's nothing worse than when
an author thinks that if he has a page and a half of DM's text that
it's a better encounter..not true :) Shorter is better. Trust your DM.

THINGS THAT COULD BE BETTER:
* It's linear with no red herrings
* There should be the _names_ of a couple NPC villagers that the PC's
can talk to.
* Although the Couatl's name sounds very "Central American," that
doesn't mean that it's a good name. Unpronounceable names are just as
annoying as names that sound too modern
* I'd like a basic city map (put the Cemetary and Temple locations
for sure

Adapting it to Eberron:
* The temple could be to the "Sovereign Host"
* A changeling could be implicated
* A hook could be linked to an organization


jh
 

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