NPC Lord
First Post
im considering creating a new way to create items with alchemy. it would be different than a normal craft skill, reliying on luck to produce greater results. you wouldn't just make a check every so often to see if you have something. in the normal alchemy system, you start out with nothing and end up with something. in my system, to make something, you need to get the ingrediants.also, the variety of items avalible is greater. the way I have it goes like this:
a cleric takes 2 aromatic herbs(an ingrediant),adds some water, and puts it in an alchemy pot( an item for alchemy). then he makes an alchemy check. if he suceeds, then things go as normal, until he gets to the end. then he rolls 2d4. thats how much life it will heal. i know this system is shoddy now, so id love to hear any sugestions you have. i think you can get the gist of the system.
a cleric takes 2 aromatic herbs(an ingrediant),adds some water, and puts it in an alchemy pot( an item for alchemy). then he makes an alchemy check. if he suceeds, then things go as normal, until he gets to the end. then he rolls 2d4. thats how much life it will heal. i know this system is shoddy now, so id love to hear any sugestions you have. i think you can get the gist of the system.