NEW Anti-Paladin & Paladin! Please review!


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Also, I've been playtesting the Anti-paladin for two weeks now with two PCs. One is straight Anti-Paladin (level 3), the other is multiclassed Anti-Paladin 1/Fighter 2 (going to switch back to Anti-Paladin from level 4 on). The playtest shows them to be powerful, but not invincible by any means.

In my campaign, Anti-Paladins are an elite division of (evil) church soldiers created to serve as holy warriors, able to serve as inquisitors/spies (detection abilities) and loyal frontline warriors.

The class is a little overpowered, 'tis true, but is not (so far) outshining the standard classes.
 
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Have you only tried one on one battles? Perhaps you should whip up the standard party and go against a few of these. Doing so is a lot harder and more time consuming but I've found really gives one an idea on how they are.
 

I have two anti's in the group; they have fought each other in a tournament and have fought together against multiple opponents with and without the rest of the party.

Do you mean I should have them fight a group of matched level anti-paladins? Perhaps I will do that, and also against a group of my variant paladins...
 

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