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New Archetype: Greenlord (Feedback needed)
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<blockquote data-quote="paradox42" data-source="post: 5573472" data-attributes="member: 29746"><p>It's a cool <strong>idea</strong> for an Archetype, certainly. Just need to make the execution work well.</p><p></p><p></p><p>Clumsy wording here, since they actually <strong>do</strong> get a Domain- the Plant Domain. Just call the ability "Plant Companion" and say it replaces Nature Bond, that's simpler.</p><p></p><p>And the Plant Companion article is very interesting. Puts me in mind of a sort of Plant-Eidolon. I'd go that way, in fact- dispense with the whole "need to do a 24-hour ritual to upgrade your plant" bit and the level-long delays, and just have it work like a Summoner's Eidolon instead. But the same abilities can be used, as long as you assign appropriate point costs to the abilities. As a starting point, compare the Plant Companion ability list to the list of Eidolon Evolutions, and for abilities not on the Evolutions list, try to figure out where it would fit. As a last-ditch fallback, perhaps the point cost could be related to the number of levels the original article says the Plant takes to grow the upgrade; for instance, Blunting Mold takes 3 levels- so maybe it costs 2 or 3 points.</p><p></p><p></p><p>Give this a new name, and say it replaces Nature Sense (since that's an ability of the standard Druid). Perhaps Plant Sense, since it's so plant-focused.</p><p></p><p></p><p>Strikethrough mine, of course- read on.</p><p></p><p></p><p><strong>This</strong> should replace the spontaneous casting of <em>Summon Nature's Ally</em> spells. Spontaneous casting == spontaneous casting.</p><p></p><p></p><p>Seems good to me. Might want to explicitly state whether this means they get 1 less use of Wild Shape per day, which would be the case if you follow the level table from when it's granted the same way the standard Druid does (and still get infinite uses at 20th as a capstone).</p><p></p><p></p><p>This strikes me as wonky. Why would the character do this, when the regular <em>Awaken</em> spell is only 5th level (so they've been able to cast it one or more times per <strong>day</strong> if they were so inclined, for the previous four levels), and makes the awakened plant both friendly and willing to serve? I'd scrap this ability completely, or maybe make it just about creating the sensory link (with plants the character has previously used the <em>Awaken</em> spell on, of course).</p></blockquote><p></p>
[QUOTE="paradox42, post: 5573472, member: 29746"] It's a cool [B]idea[/B] for an Archetype, certainly. Just need to make the execution work well. Clumsy wording here, since they actually [B]do[/B] get a Domain- the Plant Domain. Just call the ability "Plant Companion" and say it replaces Nature Bond, that's simpler. And the Plant Companion article is very interesting. Puts me in mind of a sort of Plant-Eidolon. I'd go that way, in fact- dispense with the whole "need to do a 24-hour ritual to upgrade your plant" bit and the level-long delays, and just have it work like a Summoner's Eidolon instead. But the same abilities can be used, as long as you assign appropriate point costs to the abilities. As a starting point, compare the Plant Companion ability list to the list of Eidolon Evolutions, and for abilities not on the Evolutions list, try to figure out where it would fit. As a last-ditch fallback, perhaps the point cost could be related to the number of levels the original article says the Plant takes to grow the upgrade; for instance, Blunting Mold takes 3 levels- so maybe it costs 2 or 3 points. Give this a new name, and say it replaces Nature Sense (since that's an ability of the standard Druid). Perhaps Plant Sense, since it's so plant-focused. Strikethrough mine, of course- read on. [B]This[/B] should replace the spontaneous casting of [I]Summon Nature's Ally[/I] spells. Spontaneous casting == spontaneous casting. Seems good to me. Might want to explicitly state whether this means they get 1 less use of Wild Shape per day, which would be the case if you follow the level table from when it's granted the same way the standard Druid does (and still get infinite uses at 20th as a capstone). This strikes me as wonky. Why would the character do this, when the regular [I]Awaken[/I] spell is only 5th level (so they've been able to cast it one or more times per [B]day[/B] if they were so inclined, for the previous four levels), and makes the awakened plant both friendly and willing to serve? I'd scrap this ability completely, or maybe make it just about creating the sensory link (with plants the character has previously used the [I]Awaken[/I] spell on, of course). [/QUOTE]
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