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New Archetype: Greenlord (Feedback needed)
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<blockquote data-quote="GlassEye" data-source="post: 5574704" data-attributes="member: 40413"><p>The plant list is so limited that I think removing animals entirely as a choice may be a mistake. I agree a greenlord would prefer a plant form over an animal form but totally removing the capability to wild shape into an animal may be lowering the power too much. Adding Gargantuan may be increasing it too much, if there wasn't the further issue of no Gargantuan plant creatures existing in either the Bestiary or the Bestiary 2 (essentially making that a non-power).</p><p></p><p>Here are the lists of plant creatures:</p><p>Bestiary</p><p>assassin vine (Large), basidirond (Medium), giant flytrap (Huge), shambling mound (Large), treant (Huge), vegepygmy (Small), violet fungus (Medium), yellow musk creeper (Medium)</p><p></p><p>Bestiary 2</p><p>hangman tree (Huge), mandragora (Small), moonflower (Huge), mu spore (Colossal), phycomid (Small) , quickwood (Huge), sard (Colossal), tendriculos (Huge), viper vine (Large), xtabay (Small)</p><p></p><p>So a druid able to shape into a plant starts with seven forms, then gains three more forms with access to Large, and finally six more forms when he can shape into Huge. If plant only is the way you prefer to go I would probably balance it out by adding a different ability somewhere else or increasing the strength of another ability and just accept that a Greenlord's wild shape is less versatile.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5574704, member: 40413"] The plant list is so limited that I think removing animals entirely as a choice may be a mistake. I agree a greenlord would prefer a plant form over an animal form but totally removing the capability to wild shape into an animal may be lowering the power too much. Adding Gargantuan may be increasing it too much, if there wasn't the further issue of no Gargantuan plant creatures existing in either the Bestiary or the Bestiary 2 (essentially making that a non-power). Here are the lists of plant creatures: Bestiary assassin vine (Large), basidirond (Medium), giant flytrap (Huge), shambling mound (Large), treant (Huge), vegepygmy (Small), violet fungus (Medium), yellow musk creeper (Medium) Bestiary 2 hangman tree (Huge), mandragora (Small), moonflower (Huge), mu spore (Colossal), phycomid (Small) , quickwood (Huge), sard (Colossal), tendriculos (Huge), viper vine (Large), xtabay (Small) So a druid able to shape into a plant starts with seven forms, then gains three more forms with access to Large, and finally six more forms when he can shape into Huge. If plant only is the way you prefer to go I would probably balance it out by adding a different ability somewhere else or increasing the strength of another ability and just accept that a Greenlord's wild shape is less versatile. [/QUOTE]
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New Archetype: Greenlord (Feedback needed)
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