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<blockquote data-quote="Arknath" data-source="post: 5575881" data-attributes="member: 2850"><p>Actually I'm perfectly fine with the elemental forms thematically. To me, nothing is more "raw nature" than the elements and even plants need air, water and earth to grow. Even fire can play a crucial part in the revitalizing of an area that is dead. As far as mechanically, I really think it helps keep the WS ability viable. The elemental shapes make up for the lack of animal shapes for sure, things like mobility (flight, swim, burrow, etc) and fighting prowess allow for the WS ability to be useful in most situations you'd need an animal WS for. </p><p></p><p>I'm a sucker for elementals...I love everything about them and I've even allowed the "para"-elementals in WS (the ice, lightning, magma, mud elementals from Bestiary 2). You are not alone in the wish for more plant options though, some of them are quite nasty as it is but it would be nice to have more options.</p><p></p><p></p><p></p><p></p><p></p><p>As far as the finer points of the "eidolon" concept, that's still to be determined. My first thought is to take the summoner's eidolon table and mimic it (if it ain't broke, don't fix it right?). Then, just give the plant companion bigger evolutions than the summoner's eidolon to make up for the lack of certain abilities that the eidolon gets - I'm talking mainly about evolutions in the UM book...specifically the "magic" evolutions where the eidolon gains spell-like abilities. The solution might be as simple as giving the plant companion plant-themed spell choices from the druid's list, but I don't know yet.</p><p></p><p>As far as the base companion forms go, I thought about what forms would work and I sincerely like the idea of the plant companion taking the shape that the druid wills it to take, much like a gardener would prune a bush or shrub into a particular shape. In that instance, the base eidolon shapes work just fine, even the quadruped. The only foreseeable issue with that is that the plant companion won't LOOK like any particular creature. It would be unique to each companion. </p><p></p><p>Re: spells, that's a great idea. I haven't played/DM'd a summoner in my games yet, so I had no reason to get familiar with the rules (RL stuff SO gets in the way of keeping up with all the cool new toys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I'll look into that for sure.</p><p></p><p>Incidentally, I was looking over the feats last night and I believe that I would alter the requirements of "eidolon class feature" of most summoner specific feats to say "eidolon or plant companion class feature". Also, to solve the portability issue of a plant companion, it would be similar to the eidolon summoning ritual that takes 1 minute but requires a seed to perform. I haven't thought about anything much more than the evolutions at this point, so I'll save that stuff for another update.</p><p></p><p>Thanks for the interest and spell idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Arknath, post: 5575881, member: 2850"] Actually I'm perfectly fine with the elemental forms thematically. To me, nothing is more "raw nature" than the elements and even plants need air, water and earth to grow. Even fire can play a crucial part in the revitalizing of an area that is dead. As far as mechanically, I really think it helps keep the WS ability viable. The elemental shapes make up for the lack of animal shapes for sure, things like mobility (flight, swim, burrow, etc) and fighting prowess allow for the WS ability to be useful in most situations you'd need an animal WS for. I'm a sucker for elementals...I love everything about them and I've even allowed the "para"-elementals in WS (the ice, lightning, magma, mud elementals from Bestiary 2). You are not alone in the wish for more plant options though, some of them are quite nasty as it is but it would be nice to have more options. As far as the finer points of the "eidolon" concept, that's still to be determined. My first thought is to take the summoner's eidolon table and mimic it (if it ain't broke, don't fix it right?). Then, just give the plant companion bigger evolutions than the summoner's eidolon to make up for the lack of certain abilities that the eidolon gets - I'm talking mainly about evolutions in the UM book...specifically the "magic" evolutions where the eidolon gains spell-like abilities. The solution might be as simple as giving the plant companion plant-themed spell choices from the druid's list, but I don't know yet. As far as the base companion forms go, I thought about what forms would work and I sincerely like the idea of the plant companion taking the shape that the druid wills it to take, much like a gardener would prune a bush or shrub into a particular shape. In that instance, the base eidolon shapes work just fine, even the quadruped. The only foreseeable issue with that is that the plant companion won't LOOK like any particular creature. It would be unique to each companion. Re: spells, that's a great idea. I haven't played/DM'd a summoner in my games yet, so I had no reason to get familiar with the rules (RL stuff SO gets in the way of keeping up with all the cool new toys! :) ). I'll look into that for sure. Incidentally, I was looking over the feats last night and I believe that I would alter the requirements of "eidolon class feature" of most summoner specific feats to say "eidolon or plant companion class feature". Also, to solve the portability issue of a plant companion, it would be similar to the eidolon summoning ritual that takes 1 minute but requires a seed to perform. I haven't thought about anything much more than the evolutions at this point, so I'll save that stuff for another update. Thanks for the interest and spell idea. :) [/QUOTE]
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