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<blockquote data-quote="paradox42" data-source="post: 5576036" data-attributes="member: 29746"><p>Removing some Evolutions from the list of possibles helps a little, but I would not allow the Summoner's base Eidolon forms for this Plant Companion. This thing is unique, so it should have its own starting form, particularly given that it won't necessarily resemble anything else when it gets bigger. Make the Plant Companion "less" than the existing Eidolon base forms, and you go a good way towards solving the balance issues between Eidolon and Animal Companion.</p><p></p><p>As a starting point, I suggest the following: (based mostly on the Dragon article, feel free to reject/refine as you will)</p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Plant Companion</strong></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Starting Statistics: Size:</strong> Medium; <strong>Speed</strong> 30 ft.; <strong>AC:</strong> +3 natural armor; <strong>Saves:</strong> Fort (good), Ref (Bad), Will (bad); <strong>Attack</strong> Slam (1d4); <strong>Ability Scores</strong> STR 12, DEX 10, CON 14, INT 2, WIS 10, CHA 10; <strong>Special Qualities</strong> Plant traits.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">No free Evolutions for the Plant. That right there takes 5 effective Evolution points away from it (true; add up the free ones the base Eidolon forms all get), and makes it strictly less powerful than a Summoner's critter.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The lower INT goes a long way toward that as well, though unlike an Animal Companion this one can use Evolution points to get smarter. With an INT of only 2, this Plant Companion would start with just 2 skill points (and only gaining 2 per HD in the future), so if the Greenlady doesn't spend Evolution points on increasing INT, it'll always be less skilled than an Eidolon of the same level.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Unlike both the Eidolon and the Animal Companion, this Plant Companion only has one good save, which is a fairly big hit; however, it starts with a better AC bonus than any Eidolon and uses the Eidolon table for natural armor advancement, so it stays ahead permanently. Combined with all its Plant immunities, and aside from the lower Reflex save, this Plant Companion is superior to both Eidolon and Animal Companion defensively. I'd be okay with that, personally, since in combat it's usually offense that counts.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A Druid has a better spell list than a Summoner, so it's appropriate for a Druid's companion to be less powerful. The real question here is, do the Plant Companion's superior flexibility (with Evolutions) and defensive capabilities end up making it Better than the Animal Companion in the general sense? Comparing ability scores and attacks with the base Animal Companions given in Core says "no" to my view.</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="paradox42, post: 5576036, member: 29746"] Removing some Evolutions from the list of possibles helps a little, but I would not allow the Summoner's base Eidolon forms for this Plant Companion. This thing is unique, so it should have its own starting form, particularly given that it won't necessarily resemble anything else when it gets bigger. Make the Plant Companion "less" than the existing Eidolon base forms, and you go a good way towards solving the balance issues between Eidolon and Animal Companion. As a starting point, I suggest the following: (based mostly on the Dragon article, feel free to reject/refine as you will) [SIZE=4] [B]Plant Companion[/B][/SIZE][SIZE=2] [B]Starting Statistics: Size:[/B] Medium; [B]Speed[/B] 30 ft.; [B]AC:[/B] +3 natural armor; [B]Saves:[/B] Fort (good), Ref (Bad), Will (bad); [B]Attack[/B] Slam (1d4); [B]Ability Scores[/B] STR 12, DEX 10, CON 14, INT 2, WIS 10, CHA 10; [B]Special Qualities[/B] Plant traits. No free Evolutions for the Plant. That right there takes 5 effective Evolution points away from it (true; add up the free ones the base Eidolon forms all get), and makes it strictly less powerful than a Summoner's critter. The lower INT goes a long way toward that as well, though unlike an Animal Companion this one can use Evolution points to get smarter. With an INT of only 2, this Plant Companion would start with just 2 skill points (and only gaining 2 per HD in the future), so if the Greenlady doesn't spend Evolution points on increasing INT, it'll always be less skilled than an Eidolon of the same level. Unlike both the Eidolon and the Animal Companion, this Plant Companion only has one good save, which is a fairly big hit; however, it starts with a better AC bonus than any Eidolon and uses the Eidolon table for natural armor advancement, so it stays ahead permanently. Combined with all its Plant immunities, and aside from the lower Reflex save, this Plant Companion is superior to both Eidolon and Animal Companion defensively. I'd be okay with that, personally, since in combat it's usually offense that counts. A Druid has a better spell list than a Summoner, so it's appropriate for a Druid's companion to be less powerful. The real question here is, do the Plant Companion's superior flexibility (with Evolutions) and defensive capabilities end up making it Better than the Animal Companion in the general sense? Comparing ability scores and attacks with the base Animal Companions given in Core says "no" to my view. [/SIZE] [/QUOTE]
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