Darkwolf71 said:
What I find amusing, is that they say the 'christmas tree' is a bad thing and characters will be 'less dependent on magic items'.
The keyword is "dependent". WotC said they would reduce dependency on items, and they did. A character is now only dependent on three items. Of course characters are going to
want more items ... its DnD. But they only need 3 of them to be balanced according to RAW.
Even looking at the character in the example, does he
need any of the following to be effective for his level:
Arms: Bracers of the perfect shot. Let's say its a reroll or +4 to attack usable once per encounter. Nope, doesn't need that. Damn sure nice to have, but not a necessity.
Feet: Wavestrider boots. Let's say he can walk on/swim in water. Not particularly necessary, but useful nonetheless.
Hands: Shadowfell gloves. Let's say its similar to 3x Ghost touch. Again, very nice, but far from a must have.
Head: Diadem of acuity. Bonus on Spot/Appraise checks maybe? Or can't be suprised? Spiffy item to be sure, but he certainly isn't going to be inappropriately challenged without it.
Waist: Belt of battle. Let's say it grants one extra healing surge per day. Again very useful, but a character without a Belt of battle is not going to be at a disadvantage.
Wondrous Items: Bag of holding. No need to comment.
All of the optional item slots are effects or situational bonuses. They are all very cool effects, but a character is not going to be shorted if he is missing any one of these items. Each character is likely going to want a different set of effects. But if there is no single effect in the optional list that is required to make an effective character of X level, then WotC has done the job they said they would do.
Whether WotC did the job we would have
liked them to do is an entirely different matter.