Bishmon said:To be clear, since I'm gonna get some sleep, my beef is with the number of magic items still being worn by characters. Like I've said, I think it's ridiculous for characters to suit up with magic items like they're sports gear. I've read a couple of 'solutions' for this:
-Only a couple slots are 'necessary', therefore you can just not equip stuff in the other slots. I've addressed partly why I think is rubbish. There's also the obvious encounter balance problems involved with cutting a character's magic items.
-As a DM, don't give out as many magic items. Unless I significantly reduce the number of magic items, or limit the types of magic items given out ("We found another pair of magic gloves? That's the tenth pair this dungeon!"), characters are still eventually going to fill their available slots with magic items. Those items will probably be crappier than a by-the-book character because of the lack of selection, but they'll still be wearing 10 magic items. That doesn't solve my beef, and creates encounter balance problems to boot! Not my ideal solution.
And the thing is, I don't want to run a low-magic game. Far from it. I just think it's absurd that characters would wear 10 magic items. And the designers seemed to agree with me with their talk of reducing the Christmas Tree effect. In my opinion, they didn't do a thing to address that. Instead, they've just given characters more viable options with which to decorate their heroes with. Instead of characters picking seven standard items and three optional ones, they'll now be picking three standard items and seven optional ones. That's great, it solves one problem, but it doesn't solve the problem I was hoping they were going to solve.
And they're done that. You no longer can load up every damn slot on your body with an Item of +x to Ability, as you could do in 3.*. You have three primary slots for doing that, with no overlap, and secondary slots for giving you things to do instead of boosting your ability to do the same thing over and over again.Ruin Explorer said:Frankly, I think this is ghastly.
I was under the distinct, WotC-given impression that they were getting rid of the "Christmas Tree" effect, wherein every character in space is laden down with a dozen magic items to power them up.
No, you just expected something different than what they are giving. People are too hasty to assume WotC lies and/or is incompetent or malicious, when their own expectations and hopes aren't met.Apparently WotC lied when the suggested this, because all they've done is go from 12, to 9 (oh great) magic items, and made the "Christmas Tree" effect EVEN MORE present, and just a bit more orderly.
Now there's yet another level of power-gaming, because people will expect to have an item in a slot (rather than feeling lucky that they do), and get upset when it's not the "right" item for their "spec".
1. Give every PC a cumulative +1 to Att, Dmg, AC and Defense every 4 levels to preserve design assumptions.Rechan said:I'd prefer the system build towards Fighter 2 being the standard, not being balanced to assume Fighter 3 is the norm.
Slots exist since at least 3rd editions (previous editions I don't know that much about, but at least rings where always limited, if I am not mistaken)Ruin Explorer said:Frankly, I think this is ghastly.
I was under the distinct, WotC-given impression that they were getting rid of the "Christmas Tree" effect, wherein every character in space is laden down with a dozen magic items to power them up.
Apparently WotC lied when the suggested this, because all they've done is go from 12, to 9 (oh great) magic items, and made the "Christmas Tree" effect EVEN MORE present, and just a bit more orderly. Now there's yet another level of power-gaming, because people will expect to have an item in a slot (rather than feeling lucky that they do), and get upset when it's not the "right" item for their "spec".
The guys at WotC didn't lie. They did what they wanted. Remove the "BIg Six", reduce the Christmas Tree. But they couldn't throw all magical items and their meaning for game balance out of the game. And I am not an apologist.Gah.
As for the apologists, WotC may claim having "empty slots is cool", but their example character has precisely one empty slot and that's for a level-limited item when he's only just hit that level. No doubt every freakin' NPC in space will be laden down with similar items.
I'm not saying it couldn't be worse. It could be so much worse. It's not good, though, and most importantly, it doesn't strike me as an improvement over 3E, merely a move sideways and maybe even a little backwards.
Rechan said:I think that the game should be balanced for PCs having as many magical items as DMs choose, but requires none for the math to work.
Mourn said:THUMBS UP.
For a while there, I was worried I was taking crazy pills or something.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.