Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Baldur's Gate 3 Video
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 8862724" data-attributes="member: 6906155"><p>Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example AoE spells become difficult to aim and hazardous to your own party. You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game. Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times. All in all, it was very different, but for the right reasons.</p><p></p><p>The sorcerer wasn't actually in BG1 at first, it was added in BG2, and then backported into BG1 by Beamdog, along with kits and some other things that made it a little closer to PnP rules.</p><p></p><p>This is fair enough comment, I certainly agree with "I would have done it differently"! But then BG1 and 2 where quite bad about paladins too. Kill a few corrupt cops and it's no powers for you ever again. In some ways Larian seem quite old-school in their attitude. Whilst there is no alignment in BG3 (I assume at WotC's request), their Oath of Devotion boils down to "be lawful good" and their Oath of the Ancients boils down to "be good". And the clerics have to choose from the list of gods, druids need to be nature loving, balance serving hippies, and warlocks have to deal with a patron. I play a much looser game myself.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8862724, member: 6906155"] Real time with pause was a fairly massive deviation from D&D-as-it-is-played, and a lot of things happened as a consequence of that, for example AoE spells become difficult to aim and hazardous to your own party. You never saw TPK by repeatedly bouncing lightning bolt in a tabletop game. Then there where a whole lot of rules simply left out, things that where changed like weapon proficiencies, material components and cleric domains and the inclusion of things which where largely ignored in the tabletop game because they where too difficult to track if you weren't a computer, such as weapon speed factors and spell casting times. All in all, it was very different, but for the right reasons. The sorcerer wasn't actually in BG1 at first, it was added in BG2, and then backported into BG1 by Beamdog, along with kits and some other things that made it a little closer to PnP rules. This is fair enough comment, I certainly agree with "I would have done it differently"! But then BG1 and 2 where quite bad about paladins too. Kill a few corrupt cops and it's no powers for you ever again. In some ways Larian seem quite old-school in their attitude. Whilst there is no alignment in BG3 (I assume at WotC's request), their Oath of Devotion boils down to "be lawful good" and their Oath of the Ancients boils down to "be good". And the clerics have to choose from the list of gods, druids need to be nature loving, balance serving hippies, and warlocks have to deal with a patron. I play a much looser game myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Baldur's Gate 3 Video
Top