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<blockquote data-quote="Ruin Explorer" data-source="post: 8862818" data-attributes="member: 18"><p>It's not a solution for people who want to play Ancients Paladin but not have to follow Devotion Paladin rules.</p><p></p><p>I'm honestly concerned about Vengeance Paladin at this point, too.</p><p></p><p>It literally doesn't matter if it's a design choice or not <em>if they don't fix it</em>. Especially as flagging likely to be a huge issue in Act 2 and Act 3, which will have like 1/10000th (literally) as much testing as Act 1.</p><p></p><p>I think even if they pick up every bad flag in Act 1 it'll take them months, at best, to pick up those in Act 2/3. Quite possibly years.</p><p></p><p>This is why it's bad to have this sort of mechanic work this way, especially if you don't even introduce it until the last patch.</p><p></p><p>I can't see any right now on the subreddit. I can see multiple smug-posts on the reddit from denialists who think everything is working as intended even the obviously-bugged stuff like the goblin who patrols into you and attacks you and causes an oathbreak regardless of anything you've done. It's very notable that those people have absolutely insane interpretations of Devotion (mostly that it's basically Redemption) and there's a lot of lying that Ancients is "the same" as Devotion lol.</p><p></p><p>What's particularly funny is that there are loads of situations with the goblins which will oathbreak you, but if you start a fight with the entire Druid Grove, and kill them all, you can walk away with your Devotion oath intact. "Working as intended", sure, right.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8862818, member: 18"] It's not a solution for people who want to play Ancients Paladin but not have to follow Devotion Paladin rules. I'm honestly concerned about Vengeance Paladin at this point, too. It literally doesn't matter if it's a design choice or not [I]if they don't fix it[/I]. Especially as flagging likely to be a huge issue in Act 2 and Act 3, which will have like 1/10000th (literally) as much testing as Act 1. I think even if they pick up every bad flag in Act 1 it'll take them months, at best, to pick up those in Act 2/3. Quite possibly years. This is why it's bad to have this sort of mechanic work this way, especially if you don't even introduce it until the last patch. I can't see any right now on the subreddit. I can see multiple smug-posts on the reddit from denialists who think everything is working as intended even the obviously-bugged stuff like the goblin who patrols into you and attacks you and causes an oathbreak regardless of anything you've done. It's very notable that those people have absolutely insane interpretations of Devotion (mostly that it's basically Redemption) and there's a lot of lying that Ancients is "the same" as Devotion lol. What's particularly funny is that there are loads of situations with the goblins which will oathbreak you, but if you start a fight with the entire Druid Grove, and kill them all, you can walk away with your Devotion oath intact. "Working as intended", sure, right. [/QUOTE]
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