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<blockquote data-quote="Ruin Explorer" data-source="post: 8875037" data-attributes="member: 18"><p>I mean, three points:</p><p></p><p>1) Hasbro/WotC have been guilty of some of the most shockingly poor exclusive contracts in videogame history. The saga with the D&D licence in the like 2000-2011 or so is so long and convoluted I can no longer remember it off the top of my head, but Hasbro essentially sold off the licence to make D&D video games <em>in perpetuity</em> to Interplay for some shockingly tiny sum, who sold it on to Atari, which eventually resulted in a court battle, which thankfully Hasbro/WotC one, seemingly on the grounds that Atari were not actually making any D&D videogames. But the whole thing was demented and 100% on Hasbro/WotC for selling the licence off essentially in perpetuity.</p><p></p><p>(Perhaps someone has a set of articles on this debacle? If not it might be a good topic for ENworld to cover.)</p><p></p><p>2) It's unlikely the exclusivity contract (if there was one) was between <em>WotC</em> and Stadia. I don't know why it would be that way. I've never heard of a contract like that in videogames.</p><p></p><p>The licence would be between WotC and Larian, and the more likely scenarios are:</p><p></p><p>2a) No specific platforms were specified (or possibly PC "and others").</p><p></p><p>2b) Specific platforms were specified, and they were PC and Stadia (PS5/Xbox Series X/S weren't announced when development started on BG3, indeed I'm not sure their specs were pinned down).</p><p></p><p>If it's 2b I think it's even more likely console versions will be delayed to a later "Enhanced Edition".</p><p></p><p>3) They didn't develop for PS4 or Xbox One because neither machine is powerful enough, so there's no chance of a Switch version unless they take an approach like Control, where the Switch version is essentially just a front-end for a stream of the game (like Stadia or GeForce Now). That approach has not proved very popular. It runs okay on a Steam Deck at least, though you better be plugged in.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8875037, member: 18"] I mean, three points: 1) Hasbro/WotC have been guilty of some of the most shockingly poor exclusive contracts in videogame history. The saga with the D&D licence in the like 2000-2011 or so is so long and convoluted I can no longer remember it off the top of my head, but Hasbro essentially sold off the licence to make D&D video games [I]in perpetuity[/I] to Interplay for some shockingly tiny sum, who sold it on to Atari, which eventually resulted in a court battle, which thankfully Hasbro/WotC one, seemingly on the grounds that Atari were not actually making any D&D videogames. But the whole thing was demented and 100% on Hasbro/WotC for selling the licence off essentially in perpetuity. (Perhaps someone has a set of articles on this debacle? If not it might be a good topic for ENworld to cover.) 2) It's unlikely the exclusivity contract (if there was one) was between [I]WotC[/I] and Stadia. I don't know why it would be that way. I've never heard of a contract like that in videogames. The licence would be between WotC and Larian, and the more likely scenarios are: 2a) No specific platforms were specified (or possibly PC "and others"). 2b) Specific platforms were specified, and they were PC and Stadia (PS5/Xbox Series X/S weren't announced when development started on BG3, indeed I'm not sure their specs were pinned down). If it's 2b I think it's even more likely console versions will be delayed to a later "Enhanced Edition". 3) They didn't develop for PS4 or Xbox One because neither machine is powerful enough, so there's no chance of a Switch version unless they take an approach like Control, where the Switch version is essentially just a front-end for a stream of the game (like Stadia or GeForce Now). That approach has not proved very popular. It runs okay on a Steam Deck at least, though you better be plugged in. [/QUOTE]
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