New Barbarian Totems

Aries_Omega

Explorer
I came up witha few new totems that are unique to my game setting. Tell me what you all think.

Badger Totem: A barbarian who is has been dedicated to Badger represents the “standard” barbarian and is not changed in any way from the above description.


Elk Totem: A barbarian who is has been dedicated to Elk does not gain uncanny dodge, traps sense and improved uncanny dodge.

*At 1st level a elk totem barbarian gains Run as a bonus feat.
*At 3rd level gains a +2 bonus on Hide skill rolls.
*At 5th level, a elk totem gains a +2 bonus on damage rolls whenever they charge.

Fox Totem: A barbarian who is has been dedicated to Fox does not gain damage reduction, tireless rage, mighty rage and greater rage.

*Gain Dodge as a bonus feat at 1st level regardless if the barbarian has the prerequisites for that feat.
*At 3rd level gain Backstab as a Rogue of ½ level.
*At 7th level and higher gains the evasion ability. A fox totem barbarian can avoid even magical and unusual attacks with great agility. If they make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead takes no damage. Evasion can be used only if the fox totem barbarian is wearing light armor or no armor. A helpless fox totem barbarian does not gain the benefit of evasion.

Lizard Totem: A barbarian who is has been dedicated to Lizard trap sense, tireless rage, mighty rage and greater rage

*Gain Dodge as a bonus feat
*At 2nd level gain Self-Sufficient as a bonus feat.
*At 5th level gain Faster Healing (Complete Warrior pg. 98) as a bonus feat.
*7th level a lizard totem barbarian, no longer needs to declare at the beginning of the round who will be the subject to their dodge feat. They may declare once per round prior to the attack roll.

Serpent Totem: A barbarian who is has been dedicated to Serpent does not gain fast movement, tireless rage, mighty rage and greater rage.

*At 1st level a serpent totem barbarian gains a +2 bonus on all Fortitude saving throws against poison.
*At 2nd level, a serpent totem barbarian gains a +2 bonus on all Move Silently skill roll checks.
3rd Level serpent totem barbarians gain Improved Grapple as a bonus feat even if they do not meet the normal prerequisites.
*A serpent totem barbarian gains Improved Initiative as a bonus feat at 5th level.

Turtle Totem: A barbarian who is has been dedicated to Turtle does not gain fast movement, uncanny dodge, improved uncanny dodge, trap sense.

*A 1st level turtle totem barbarian is proficient with heavy armor and can do all barbarian skills in heavy armor.
*At 3rd level a turtle totem barbarian gains Toughness as a bonus feat.
*Gain at 5th level Great Fortitude
*Anytime a turtle totem barbarian gains damage reduction it is at +1 higher then normal.


So what do you all think? What do I have to tweak further?

AriesOmega
 

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Not too bad of a start. You've got some of the more common ones in there.

I do see a small problem though. There are a lot of granted abilities there, much like a PrC that doesn't require any XP input just a swapping out of abilities. If it works in your campaign, hey, go for it.

But, what about the Shamans? Can EVERY tribal barbarian get this, or only totem-touched/sacred protector/tribal guardian?

By just worshipping those totems the PC barbarian gains these abilites, or is thier other requirements besides dropping certian abilites first?

Still, interesting.
 

Warlord Ralts said:
But, what about the Shamans? Can EVERY tribal barbarian get this, or only totem-touched/sacred protector/tribal guardian? By just worshipping those totems the PC barbarian gains these abilites, or is thier other requirements besides dropping certian abilites first? Still, interesting.

Thank you Warlord Ralts...
I use the optional rule from Unearthed Arcana for totem barbarians. All barbarians are of this type in my game. Those tribal warriors who don't go through a special rite to answer the call for their totem are warriors...as in the NPC class. In my game also since I don't have Complete Divine I use that the tribes have Druids as their spiritual leaders. In the civilized lands it is Clerics though.

For those of you who are more familar with the totem barbarian in UA what do you think of these new totems. I figure a few from UA and these would be a good selection for a campaign in a temperate climate area.

AriesOmega
 


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