Nifft said:
IMHO, a Wuxia Mystic Warrior should be pretty darn Monk-like:
1/ All good saves
2/ Full BAB
3/ Mobility: at least the chance to get Evasion, fast movement, or similar non-armor coolness
4/ Some mystic combat powers
I'm not so sure... this is D&D, after all, and the point is to have a 13th-level wuxia mystic warrior be balanced with a 13th-level rogue and a 13th-level fighter.
Giving them good everything because they're good at everything in the movies isn't really the way to go, I think.
And if the mobility and mystic combat powers aren't so great, they're more of a "fighter (with also some mystic chi powers)" than "mystic chi power fighter".
And being able to leap 20 or 40 or 60 ft. isn't that special in D&D. Fly allows you to
fly for minutes at 5th level, swift fly lets you pull off 120 ft. leaps at 3rd (if you're a wizard). Dimension door lets you teleport at 7th. If a class is supposed to have crazy leaps and outlandish combat stunts as its trademark, they better be pretty crazy and outlandish. Which means cutting down somewhere else, like BAB and/or saves (even the monk has medium BAB).
PS: Or just use the Psychic Warrior...
Well, the psychic warrior is the closest to a wuxia class in offical 3E, but there are a few significant drawbacks:
Reliance on heavy armour.
Access to some completely inappropriate powers (the same problem as if you just play a battle sorc).
The need to take feats to do crazy wuxia stunts, feats which simply aren't that useful.
ISTM that while you can make a wuxia swordsman using the psychic warrior, it won't really be able to compete with a psychic warrior built with no theme in mind, instead of just picking the most useful stuff. (This works exactly the same if you substitute "battle sorcerer" for "psychic warrior", BTW.)