New Base Classes: What do you like?

What kinds of base class?

  • Variant classes, like Unearthed Arcana class variants and variant features

    Votes: 27 50.0%
  • New spins on an archeype, like a Templer versus a Paladin, or a non-magical scout versus a Ranger

    Votes: 25 46.3%
  • New class archetypes not well represented with existing options, with unique class features

    Votes: 38 70.4%
  • Setting specific classes, reflecting cultural, technological, or magical differences

    Votes: 19 35.2%
  • Other (describe below)

    Votes: 2 3.7%
  • I don't like new base classes, generally

    Votes: 10 18.5%
  • Masterwork waterskins from Mars!

    Votes: 8 14.8%

I don't like new base classes.

What I *do* like very much is offering new options for standard base classes (such as, for example, new sorcerer bloodline options or new rogue talents).

One of the best things about the Pathfinder RPG is the options for the base classes. Rogue Talents, Rage Powers, Bard Songs, etc etc
 

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I like getting options for base classes.

Being able to mechanically represent an (un)holy champion in a dozen different ways seems right for pantheistic cosmologies with different magical traditions and divergent orders/organizations within the same churches as well as schisms and heresies, etc.

I like the ability of 3e classes to be based on different mechanical models so those who like fiddly bits can have something like classes from Iron Heroes with their token pool mechanics while others can have warlocks or technological savants (from EN Publishing's Fantastic Science) with at will always available powers or vancian casters or recharge power models like the soulknife with their psychic strike and psionic focus mechanics from the XPH.

I personally like the low end of resource management and would like to see more warlock and soulknife style classes.
 

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