grodog
Hero
New blog post on mega-dungeon design, the first in a shortish series: grodog's Approach to Designing Mega-Dungeons - Part 1: the Maps
First part of my thoughts are now live on my blog at grodog's Approach to Designing Mega-Dungeons - Part 1: the Maps
Part 2 will cover the utility of large levels in play, and unless I get a bit derailed by other inspirations, I’ll tackle keying after that.
Allan.
First part of my thoughts are now live on my blog at grodog's Approach to Designing Mega-Dungeons - Part 1: the Maps
Part 2 will cover the utility of large levels in play, and unless I get a bit derailed by other inspirations, I’ll tackle keying after that.
Allan.


