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General Tabletop Discussion
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New Campaign - But Which System?
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<blockquote data-quote="aramis erak" data-source="post: 8413022" data-attributes="member: 6779310"><p>To be fair, It does have rules for some of them --</p><p>It has an optional sanity score (DMG 265), a (not technically optional) madness system (DMG 258), horror and fright checks (DMG 266), lingering injuries (DMG 272). But they're not well integrated. (The madness system is able to be triggered by some PHB spells, so it's technically not optional.)</p><p>The relationship of these to character capabilities is quite different.</p><p>It doesn't have the corruption nor mutation mechanics. Characters at level 1 are about as tough as 2nd to 3rd career characters in WFRP 1 or 2.</p><p>Even with most of the options, A D&D character's ability to take damage is handled very differently, as well. </p><p></p><p>And risk... A WFRP character, thanks to righteous fury (Open ending of damage), of any level of expertise can be one-shotted by any opponent... and with max wounds in the low double digits for PC races... I've had a PC get lucky and do 60+ damage in WFRP... he needed it, too... because the demon he faced had 50 W and T10... and one-shotted it.</p><p>Even with the 5E massive damage optional rule, which says hits over half HP need a DC15 Con save to avoid being hit, a max-con fighter is immune to non-magic weapons doing insta-kills .by 7th level or so.</p><p></p><p>D&D5 healing is much faster, too.</p><p>Even with the slowdown options, the tone will not be the one of "constant risk of death or dismemberment" that even high experience WFRP character has...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8413022, member: 6779310"] To be fair, It does have rules for some of them -- It has an optional sanity score (DMG 265), a (not technically optional) madness system (DMG 258), horror and fright checks (DMG 266), lingering injuries (DMG 272). But they're not well integrated. (The madness system is able to be triggered by some PHB spells, so it's technically not optional.) The relationship of these to character capabilities is quite different. It doesn't have the corruption nor mutation mechanics. Characters at level 1 are about as tough as 2nd to 3rd career characters in WFRP 1 or 2. Even with most of the options, A D&D character's ability to take damage is handled very differently, as well. And risk... A WFRP character, thanks to righteous fury (Open ending of damage), of any level of expertise can be one-shotted by any opponent... and with max wounds in the low double digits for PC races... I've had a PC get lucky and do 60+ damage in WFRP... he needed it, too... because the demon he faced had 50 W and T10... and one-shotted it. Even with the 5E massive damage optional rule, which says hits over half HP need a DC15 Con save to avoid being hit, a max-con fighter is immune to non-magic weapons doing insta-kills .by 7th level or so. D&D5 healing is much faster, too. Even with the slowdown options, the tone will not be the one of "constant risk of death or dismemberment" that even high experience WFRP character has... [/QUOTE]
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