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New Campaign - But Which System?

Which System

  • D&D 5e

    Votes: 1 5.6%
  • Warhammer Fantasy 4e

    Votes: 17 94.4%

  • Total voters
    18

Retreater

Legend
So I'm finally getting a group together who is willing to try my dream adventure - The Enemy Within campaign. I have this campaign for the new Warhammer Fantasy 4e, but here are the issues: I don't know the system and don't feel comfortable with it; I am running for (mostly) new gamers who are not especially comfortable with anything other than 5e.

Should I do substantial re-writing of the adventure, perhaps making a few costly blunders that could disrupt the campaign, by converting it to 5e? Or should I attempt running it in the current Warhammer system?

(I'm not putting down an option to run it in a previous edition, since those rulesets aren't available on our VTT.)
 

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Marc_C

Solitary Role Playing
Do a test drive of Warhammer with the quick start rules and pre-gens. D&D is not really designed for grim dark fantasy unless you introduce house rules.
 



Fenris-77

Small God of the Dozens
Take the system for a spin. It works and it really isn't that hard to grok. If things don't gp well you can always mpve back to 5e.
 

Numidius

Adventurer
My suggestion is to concentrate on story and setting, adding 4e rules during play as you see fit.
Yeah, in the beginnig means almost freeform. Especially in combat. When in doubt ask for a stat check, maybe an opposed roll, and make liberal use of Critical hits tables.
 
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Warhammer FRP 4, or an easy port to Zweihänder or WFRP 2e.
WFRP 4 isn't a hard system, and if you ignore the "winning" mechanic, not too far from 1E nor 2E.
D&D 5 won't have the mechanics which make the setting work -- the corruption, the dangerous magic -- and its sanity rules are pretty weak,
 


DnD doesn't do the tropes that would make the campaign worth the playing.
To be fair, It does have rules for some of them --
It has an optional sanity score (DMG 265), a (not technically optional) madness system (DMG 258), horror and fright checks (DMG 266), lingering injuries (DMG 272). But they're not well integrated. (The madness system is able to be triggered by some PHB spells, so it's technically not optional.)
The relationship of these to character capabilities is quite different.
It doesn't have the corruption nor mutation mechanics. Characters at level 1 are about as tough as 2nd to 3rd career characters in WFRP 1 or 2.
Even with most of the options, A D&D character's ability to take damage is handled very differently, as well.

And risk... A WFRP character, thanks to righteous fury (Open ending of damage), of any level of expertise can be one-shotted by any opponent... and with max wounds in the low double digits for PC races... I've had a PC get lucky and do 60+ damage in WFRP... he needed it, too... because the demon he faced had 50 W and T10... and one-shotted it.
Even with the 5E massive damage optional rule, which says hits over half HP need a DC15 Con save to avoid being hit, a max-con fighter is immune to non-magic weapons doing insta-kills .by 7th level or so.

D&D5 healing is much faster, too.
Even with the slowdown options, the tone will not be the one of "constant risk of death or dismemberment" that even high experience WFRP character has...
 

thullgrim

Explorer
W4e. The starter box feeds directly into The Enemy Within as does Ubersreik Adventures.

My group of Pathfinder and Savage World players really took to WHFRP 4e. It’s a fun game. A little fidddly in places but really entertaining.

Two things. 1) random character creation totally rules. 2) anyone who wants to be a wizard needs to really read the spell casting and associated talents. It helps for wizards to start as wizards and not move into that career later.

If you are looking for a one-shot to give the system a try Night of Blood is a classic and is very good.
 
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Retreater

Legend
are you running in person or online via vtt?
On VTT: Roll20.
I have the WH module for Foundry, but think learning a new rules system, a new UI, and testing all that business is too much for this group all at once.
It certainly was for me, and I had a vested interest in getting Foundry to work.
 

thullgrim

Explorer
The WHFRP foundry modules are really well done. For the adventures as well as the base system. I ran over Foundry and the system automates a lot of the game. I’ve not tried it on Roll20 but have run other games via Roll20.

The good new is I’m fairly certain you’ll be able to find maps and battle maps if and when you need them.
 

turnip_farmer

Adventurer
On VTT: Roll20.
I have the WH module for Foundry, but think learning a new rules system, a new UI, and testing all that business is too much for this group all at once.
It certainly was for me, and I had a vested interest in getting Foundry to work.
You say that 2nd edition is not available on Roll20, but there's a great character sheet available with all the dice roll macros setup. You don't have a compendium, but do you really need one? It'll take a little longer to set up a character sheet, but it's not like players have loads of spells to set up.

For NPCs, you don't really need a character sheet, since you're always rolling d% or d10. Of course, character sheets can help speed things up, and I think setting them up without a compendium is actually an invaluable exercise if you're new to the system.

I say this because I'm just starting the same campaign on Roll20 for 2nd edition. I set up sheets for every NPC, which involved copying (or rather summarising) everyone's talents. The great thing about this is that doing so cements in your mind how everything works. I no longer write out any descriptions, since by the fifth time you try to summarise as succinctly as possible the procedure for using Strike to Stun or Disarm you have it memorised. It's excellent prep for running a new system without the need to reference your books constantly.
 


Retreater

Legend
Hey, the masses have spoken. You owe us 🤓
I think incremental is the way to proceed. Get them learning the system on Roll20 and then try to move to a different VTT at a later date.
But I'm letting the players make the choice of the campaign, system, etc. Just sharing everyone's thoughts with them.
 


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