buzz
Adventurer
I reiterate my basic assertion: so what? If those spells basically replace PHB spells the player had on his daily "must have" list, how is that different from the aforementioned house rule about requiring the cleric to permanently swap out the spells from the core list? Either way, they get access to the spells they want. And if any of those spells prove game-breaking, you work out a solution with the player.Olaf the Stout said:And which spells do you think the Cleric will choose then? I'm guessing that it'll be the most powerful spells that are getting used most often.
All this pre-emptive player-fear kind of puzzles me, I must say.
