okay so i am running a new campaign for a party of 2-4 party members and i want some suggestions on how it looks.
It is a oriental campaign so the following changes are made to the rules.
Paladin is now called Samaria, the samurai's power source is also internal so he no longer needs a deity or to be especially religious.
Clerics are now called monks. The monk loses any proficiencies with armors or shields, instead they gain their wisdom bonus to their AC as well as a +1 sacred bonus which increases to +3 at paragon tier, and +5 at epic tier
Rouges are now called ninjas. Ninjas can also enter the Shurukien Master Paragon path, (dagger master paragon path but with shurukien)
All characters start as a member of the Shinta Ton organization. Characters increase in the orginization by increasing their orginization score.
Shinta Ton Elite path features:
It is a oriental campaign so the following changes are made to the rules.
Paladin is now called Samaria, the samurai's power source is also internal so he no longer needs a deity or to be especially religious.
Clerics are now called monks. The monk loses any proficiencies with armors or shields, instead they gain their wisdom bonus to their AC as well as a +1 sacred bonus which increases to +3 at paragon tier, and +5 at epic tier
Rouges are now called ninjas. Ninjas can also enter the Shurukien Master Paragon path, (dagger master paragon path but with shurukien)
All characters start as a member of the Shinta Ton organization. Characters increase in the orginization by increasing their orginization score.
How scores change
+1/2 of character level
+3 trained in theivery
+1 trained in bluff
+1 trained in stealth
+1 performed minor mission for Shinta Ton
+2 performed major mission for Shinta Ton
+5 died in mission for Shinta Ton
-1 failed minor mission for Shinta Ton
-2 performed major mission for Shinta Ton
-5 died outside of mission for Shinta Ton
Bonuses from scores
0 -not a member of Shinta Ton
1-5- once a month may have Shinta Ton provide information on a legend, monster, NPC, location, or other information as requested
6-10- May request information three times a month; can have two level one Shinta Ton members accompany you for one day a month
11-20- May request information five times a month; can have two level one Shinta Ton members accompany you for three days a month; qualifies for Shinta Ton Elite Paragon path
21-35-May request information seven times a month; can have two level ten Shinta Ton members accompany you for three days a month. Can assign minor missions. Can invite people to join Shinta Ton.
36-Infinity- May request information as many times as you want; can have five level ten Shinta Ton members accompany you for five days a month. Can assign major missions. Can have Shinta Ton pay for resurections. 1/2 priced magic items from the Shinta Ton store room
Shinta Ton Elite Paragon Path: +1/2 of character level
+3 trained in theivery
+1 trained in bluff
+1 trained in stealth
+1 performed minor mission for Shinta Ton
+2 performed major mission for Shinta Ton
+5 died in mission for Shinta Ton
-1 failed minor mission for Shinta Ton
-2 performed major mission for Shinta Ton
-5 died outside of mission for Shinta Ton
Bonuses from scores
0 -not a member of Shinta Ton
1-5- once a month may have Shinta Ton provide information on a legend, monster, NPC, location, or other information as requested
6-10- May request information three times a month; can have two level one Shinta Ton members accompany you for one day a month
11-20- May request information five times a month; can have two level one Shinta Ton members accompany you for three days a month; qualifies for Shinta Ton Elite Paragon path
21-35-May request information seven times a month; can have two level ten Shinta Ton members accompany you for three days a month. Can assign minor missions. Can invite people to join Shinta Ton.
36-Infinity- May request information as many times as you want; can have five level ten Shinta Ton members accompany you for five days a month. Can assign major missions. Can have Shinta Ton pay for resurections. 1/2 priced magic items from the Shinta Ton store room
Shinta Ton Elite path features:
Armored Shadow (Level 11): Gain Proficency with Scale and chainmail armor, If you already have proficeny with Scale and Chainmail then pick two skills to be trained in from this list: Stealth, Bluff, Theivery, Streetwise or Intimidate
Silent Wall (Level 11): Reduce armor check penalties by one
Swift Golem (Level 16): Reduce armor check penalties by one( this stacks with Silent Wall), reduce speed penalties due to armor by one
Shinta Ton Elite Exploits:Silent Wall (Level 11): Reduce armor check penalties by one
Swift Golem (Level 16): Reduce armor check penalties by one( this stacks with Silent Wall), reduce speed penalties due to armor by one
Level 11 Attack: Select any encounter power of 7th level or lower from the Fighter or Rouge Power lists
Level 12 Utility:
Killer's Stance
Shinta Ton Elite 12
Encounter ✦ Martial, Stance, Weapon
Minor Action, Personal
Effect: When ever an opponent grants you combat advantage you deal an extra 2d6 damage, this ability stacks with damage from sneak attack and can be applied with all weapons and powers (ex: spells and stuff). This effect ends at the end of the encounter
Increase bonus damage to 3d6 at level 21
Level 20 Attack: Select any daily power of 19th level or lower from the Fighter or Rouge Power lists
Level 12 Utility:
Killer's Stance
Shinta Ton Elite 12
Encounter ✦ Martial, Stance, Weapon
Minor Action, Personal
Effect: When ever an opponent grants you combat advantage you deal an extra 2d6 damage, this ability stacks with damage from sneak attack and can be applied with all weapons and powers (ex: spells and stuff). This effect ends at the end of the encounter
Increase bonus damage to 3d6 at level 21
Level 20 Attack: Select any daily power of 19th level or lower from the Fighter or Rouge Power lists
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