New campaign, new laptop - what shall I install?

IMHO, there's 2 areas where the laptop at the gaming table gives you the most bang for your buck:

1) Combat Management: Rolling initiative, tracking who's turn it is, making attack rolls (if you want), tracking durations of spells/effects. This really, really speeds up combat and frees up your brain to describe the game.

2) Reference Material. Make it easy to look up rules, spells, monsters, skilsl, feats, etc. This keeps the game moving very smoothly with the added bonus of not having to carry all those book around.

I'd find the program that does those 2 things to your satisfaction. Everything else is just gravy.

I think DM's Familiar is the best at those two things but, hey, I'm probably a little biased. All the programs (DMF, RPM, DM Genie) have free demos so take a look and see what you like and what makes sense to you.
 
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I will say this.

DM's familiar was the only non free combat manager that I considered. With the cost of the other programs I got or already had, I was trying to cut back. There were other reasons as well for why I decided not to get it. So, I was impressed with what I saw during a demo but I decided I didn't want to pay for it.

I went with Alessio's because he was gracious enough to work with some requests I had. Putting those in really gave me what I was looking for in a combat manager. The log he added alone was awesome because now I can cut and paste a battle into my Word document about the plot of the session! That is so cool!

I am not so sure, though, that I agree with the rest of DMFTodd's list for what is needed at the table. Or at least, I have my own list of things that I looked for when I started my own search for laptop software.

With the reference material. I have found that having it at the table, in whatever format, slows the game down, no matter how well intentioned the player or GM. It is better, imo, for the GM to make a decision and keep playing. The ruling can be checked later, after the game, and then the GM can briefly talk about any changes due to what was found in the rules at the next session.

I am also not in complete agreement with that being it for the list. Something to write, view and edit campaign notes is also important, imo. Word does that for me just fine.

As for the rest, I agree that most of what I listed was "gravy" in that they help but aren't needed. I for one love the weather program I have because it allows me to have consistent daily weather. Before, at best, I might have had consistent seasonal weather but I wouldn't bet on it! It could be argued a map maker, and I still suggest ProFantasy, is needed for a GM who is going to make their own world. Yes, it can be done on hand, but this is about computer tools for a laptop and having it in CC2 gives so many more options than if it was hand drawn.

Again, YMMV. This is what I found. My laptop, and it isn't top of the line, can handle 3-4 Word documents open, 2-3 Excel sheets open, CC2, Milieu Weather, Explorer and the EBoN with no problem. I can even handle Overseer3D for very small maps! I mention all of this because having a laptop there allows for a lot of options. I know I would hate to GM without my laptop now! I could do it but I would hate to lose all of that functionality! Same as with anything that you would miss once you have it.

Good discussion and ideas! I hope you find what you are looking for! I would be curious to know what you used!

Thanks!

edg

[Edit] stupid typo!
 
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DMFTodd said:
I think DM's Familiar is the best at those two things but, hey, I'm probably a little biased. All the programs (DMF, RPM, DM Genie) have free demos so take a look and see what you like and what makes sense to you.

Well, I'm downloading the DMF trial at this moment (it'll take an hour and a half on my 56k modem, unfortunately). I'll let you know what I think (although it's going to have a hard time beating RPM in my opinion - but I haven't seen it yet, so I could be pleasantly surprised)!
 

Incidentally, I don't know yet whether DMF does this, and I haven't explored RPM sufficiently to discover it, but it occured to me that it is very important that a rules reference be cross-referenced with a combat manager.

For example, say I quickly create an encounter with a monster; I've got its stats in a second or so, and the program is managing the combat. However, I notice that the description of the monster includes a special ability (and, presumably, that ability is described in the entry). The ability specifies that the someone failing a reflex save will become entangled, but I can't remember what game effects "entangled" has, exactly. The reference to "entangled" needs to be directly linked (hyperlinked, whatever) to a description of the entangled condition within a single click.

Or, for example, a generated monster or creature has a spell list. I need to be able to click on the spell in the list to call up its description instantly (i.e. with just one click). And then, if the spell mentions anything defined elsewhere in the rules, that should be linked directly too.

I think that it's this cross-referencing which makes the difference between a good program and an average one.
 

Morrus said:
Or, for example, a generated monster or creature has a spell list. I need to be able to click on the spell in the list to call up its description instantly (i.e. with just one click). And then, if the spell mentions anything defined elsewhere in the rules, that should be linked directly too.

I think that it's this cross-referencing which makes the difference between a good program and an average one.

Cross-referencing via hyperlinks is good, and you'll find that you can do this most usefuly in RPM within the Campaign Encyclopaedia, and with adventure details (both of which support rich-text wordprocessing with links.

I also recommend RPM's other methods of making required info instantly available at your finger tips. I think you'll typically find them more appropriate.

1) In the most general sense, you can double click on just about any list item to bring up an info window.
For example, the PC/creature window has lists of feats, skills, items, class abilities, racial abilities, classes and current conditions. Double-clicking on any of these will give you all the details you need.

2) When you add a condition to a creature (either a standard one such as grappled, dazzled or exhausted - or a spell effect fro ma spell), the full description is available for that condition. Also, appropriate game mechanics will have been applied (such as you'll notice your dex bonus to AC has disappeared whilst grappled).

3) When you review spell lists (either current or available spells), you'll see the relevant description as you peruse the list.

4) If you use RPM as an in-game aide, you'll also notice a "Desc" tab on the Action window, which gives you a description of the action. For example, there are about 5 small page fulls of description on Grapple, if you choose that action. This is slightly different from the description on the grappled condition (mentioned above), since one description is about how to grapple, and the other is about the effects of being grappled.
You'll find that the description you see in "Desc" depends on what type of action you choose. Standard actions (such as grapple) will show the standard description. A skill check will display the skill description (useful for things such as Concentration), and a spell will show the full spell description.

5) Clicking on any item (in either the creature equipment list, or perhaps a weapon in the attacks section), gives you a full description of that weapon (along with its "stats").

6) When you level up (add a class) to your PC, you have list choices of classes, feats and skills to choose from. As usual, just double click on any item to find out all about it. You can do a full investigation of interesting classes, right down to all the details of the class features.

7) If you're using RPM in-game with the BattleMap, click on any creatures or location markers to get a description on the creature or location. Just moving your mouse over mapped creatures will give you a quick desc on things like hitpoints, AC and current action.


As always, RPM is customizable for house rules and for dataset expansions. All of these items are database items (even actions), and can be modified or added to.

Lastly, within any maintenance window (for feats, skills, spells etc) you can tap in the first few letters to autofind what you need.
I can vouch for that fact within my own gaming group virtually nobody bothers to open up books during play anymore. I have my laptop open, and can generally read out the full description of anything required, way before anyone can find the appropriate page in the correct book.
Things just move a lot faster and smoother in our games these days from that fact alone.
We haven't personally moved to the 3.5 rules yet, but the 3.5 rules encyclopaedia in RPM is very comprehensive.

Regards,
 

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