I am starting a new campain in a few weeks, It's going to be set in Eberron. I like to tinker with house rules alot sometimes with good results sometimes with bad. I wanted to throw out what I plan for this game here and see if any of you have feedback on the effect it will have. First core books only, including ebberon stuff. Stats +11 total bonus no stat above 18 no stat below 10 before racial modifiers, at most 3 stats odd numbers. Second if your race or feat gives you a +2 to a skill then that skill is always a class skill for you. Varient classes out of UA except chaotic paladins and domain wizards. Action points out of UA(you can do alittle more with them then what eberron allows). Dodge is a straight +1 to AC. Toughness gives you 3+1 point per level higher than 3rd(no improved toughness). Combat Casting lets you pick one enemy you do not provoke attacks of oppurtunity from that enemy from spell casting. Skill focus goes up every even level after 6th by one point to a +10 at 20th level.
Anything you see that sounds very bad or good let me know I desire feedback. About the stats I know they are high but I like very heroic characters and I adjust CR and EL to deal with it.
Anything you see that sounds very bad or good let me know I desire feedback. About the stats I know they are high but I like very heroic characters and I adjust CR and EL to deal with it.