New Celstial

Lucas

First Post
I have been playing around with this I looked at the normal stats for half-celstial and tweaked it a bit. I still haven't come up for a name and what it would be its ECL. Tell me what you guys think.

Hit Die: Increase to d8 per HD. If the creature has a class, it’s hit points increase for class levels normally.
Speed: Fly speed equal to triple the base creature’s normal speed, with perfect maneuverability. They have feathered wings for this purpose.
AC: Natural armor improves by +1 per every two HD. The creature also gains a deflection bonus equal to its normal charisma modifier.
Attacks: Base attack bonus increases as fighter per HD. If the creature has a class, it gains base attack bonus for class levels normally.
Special Attacks: Retains all the special attacks of the base creature and also gains those listed below.
Turn Undead (Su): Turn undead as a cleric whose level is equal to the saint’s HD.
Lay on Hands (Su): This functions exactly like the paladin’s ability, but can heal as much damage per day as its own undamaged hit point total.
Light: Able to use light at will as the spell.
Level 1-2: Protection from evil 3/day, Bless.
Level 3-4: Detect Evil
Level 5-6: Cure serious wounds
Level 7-8: Holy Smite, Remove disease
Level 9-10: Dispel evil
Level 11-12: Holy ward
Level 13-14: Holy Aura 3/day
Level 15-18 Symbol
Level 19+ Resurrection, mass heal 2/day, miracle.

Special Qualities: Retain all the special qualities of the base creature and also gains those listed below.
Aura of Menace (Su): Any hostile creature within a 20-foot radius of a saint must succeed at a Will save to resist its effects. Those who fail suffer a –2 penalty to attacks, AC, and saves for one day or until they successfully hit the saint that generated the aura. A creature that has resisted or broken the effect cannot be affected again by that aura for one day.
Immunities (Ex):Immune to acid, cold, disease, electricity, and petrification.
Keen Vision (Ex): Low-light vision and 60-foot darkvision.
Aura of Courage (Ex): This functions exactly like the paladin’s ability.
Spell Resistance (Ex): SR equal to double the creatures HD.

Abilities: Str +8, Dex +6, Con +4, Int +6, Wis +6, and Cha +6. always have at least a 3 intelligence and human sentience.
Saves: Same saves as class levels but +4 bonus against poison.
Skills: 8 skill points plus its intelligence modifier per HD. Treat skills from the base creature’s class as class skills, and other skills as cross-class. If the creature has a class, it gains skills for class levels normally. +5 racial bonus to bluff, diplomacy, intimidate, listen, sense motive, spot, and knowledge Religion.

Feats: 1 feat per every four HD, plus one. If the creature has a class, it gains feats for class levels normally.
Climate/Terrain: Same as base creature or celestial
Organization: Same as base creature
Challenge Rating: (Need help with this)
Alignment: Always good; often lawful (good aligned regardless of base creature, magic, or background)
Treasure: Double standard from base creature
Advancement: Same as base creature


I think there might be some more room for changes and I also want to know in general what would be a good name for a creature such as this and if any things could be added on the level skills.

So what do you think?
 
Last edited:

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Some possible names:

Redeemer
Divine/Holy/Lucid/Blessed Redeemer
Demi-Archon
Celestial Agent
Cielon
Sainted One
Risen Saint
The abilities are generically holy enough that it's hard to get one's teeth into the template and find a particular schtick or gimmick to latch on to or emphasize.

- Devon
 

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