malcolm_n
Adventurer
[sblock=Historian Paragon Path]TEMPLE RAIDER OF OLLIDAMARA[/sblock][sblock=Historian Paragon Path]
Prerequisite: Historian, at least one divine utility
Ollidamara was believed to be an ancient god of rogues and dungeon delvers. In modern times, she is little more than a whispered name in the prayers of adventurers as they explore dark and overgrown temples and other long-forgotten locations. A sparse few understand enough of this forgotten deity to offer her more than lip service. These champions of hidden paths and secret passages are the Temple Raiders of Ollidamara.
Ollidamara’s Gambit (11th Level): Once per encounter, when you would fail an attack or check, you can reroll it and apply your Wisdom modifier instead.
Raider’s Reaction (11th level): You can spend action points as an immediate interrupt with no trigger. If you do, you cannot spend an action point on the following round, if you could otherwise do so.
Blessings of Ollidamara (16th level): When you use a daily attack triggered by an ally or a daily utility that can target an ally, any allies involved in the trigger or use of that power also gain temporary hit points equal to your level.
Temple Raider Powers
A Friend in Need Raider Attack 11
Encounter * Divine, Healing, Weapon
Immediate Interrupt Ranged 10
Trigger: A bloodied ally is attacked
Target: The attacking creature
Effect: Your ally can spend a healing surge, and the target is marked by you. If you are adjacent to the target, make an attack.
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Don’t Forget Your Hat Raider Utility 12
Daily * Martial
Free Action Personal
Effect: Until the end of the encounter, you gain a bonus to grabs and checks made to hold onto an important object equal to your Wisdom modifier. If you would drop the object or let go of a grabbed creature, you can make an immediate save to avoid doing so.
A Friend Indeed Raider Attack 20
Daily * Divine, Weapon
Standard Action Melee weapon
Target: One Creature
Attack: Intelligence or Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage
Effect: Until the end of the encounter, allies adjacent to you can use any of your defenses instead of their own.[/sblock]
Prerequisite: Historian, at least one divine utility
Ollidamara was believed to be an ancient god of rogues and dungeon delvers. In modern times, she is little more than a whispered name in the prayers of adventurers as they explore dark and overgrown temples and other long-forgotten locations. A sparse few understand enough of this forgotten deity to offer her more than lip service. These champions of hidden paths and secret passages are the Temple Raiders of Ollidamara.
Ollidamara’s Gambit (11th Level): Once per encounter, when you would fail an attack or check, you can reroll it and apply your Wisdom modifier instead.
Raider’s Reaction (11th level): You can spend action points as an immediate interrupt with no trigger. If you do, you cannot spend an action point on the following round, if you could otherwise do so.
Blessings of Ollidamara (16th level): When you use a daily attack triggered by an ally or a daily utility that can target an ally, any allies involved in the trigger or use of that power also gain temporary hit points equal to your level.
Aside: The historian powers that trigger this are:
- Follow My Lead
- Desperation Move
- Lead the Way
- You’ve Got His Back
- Life Saving Lunge
Temple Raider Powers
A Friend in Need Raider Attack 11
Encounter * Divine, Healing, Weapon
Immediate Interrupt Ranged 10
Trigger: A bloodied ally is attacked
Target: The attacking creature
Effect: Your ally can spend a healing surge, and the target is marked by you. If you are adjacent to the target, make an attack.
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Don’t Forget Your Hat Raider Utility 12
Daily * Martial
Free Action Personal
Effect: Until the end of the encounter, you gain a bonus to grabs and checks made to hold onto an important object equal to your Wisdom modifier. If you would drop the object or let go of a grabbed creature, you can make an immediate save to avoid doing so.
A Friend Indeed Raider Attack 20
Daily * Divine, Weapon
Standard Action Melee weapon
Target: One Creature
Attack: Intelligence or Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage
Effect: Until the end of the encounter, allies adjacent to you can use any of your defenses instead of their own.[/sblock]