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<blockquote data-quote="EzekielRaiden" data-source="post: 9444342" data-attributes="member: 6790260"><p>My point was that this claim of "best melee DPR" seems to be ignoring rather important features (mastery properties, which everyone is raving about, alongside armor and HP). I'm <em>perfectly fine</em> with those being costs I paid in order to have some spellcasting while also having the ability to join melee.</p><p></p><p>I've been playing a Blade(+Tome) Warlock in Hussar's Phandelver game for a bit over six months now, IIRC. I am nowhere near the best melee attacker. Not even close. I'd need to be at least level 12 to even <em>approach</em> the kinds of damage our Barbarian can do while raging--and by then, they'll have gotten that much better. And they <em>don't</em> have mastery stuff yet, because I'm using the Playtest 7 rules (though Hussar had already effectively set down the change that actually did happen with the 5.5e Extra Attack stuff, where the third attack costs an additional invocation). Now, admittedly, I'm attempting to fill a lot of roles at the same time--I'm the party healer <em>and</em> (limitedly...) sage-ish guy, <em>and</em> the utility caster--but I'm more than a little skeptical about this claim that the published (not playtest) 5.5e Warlock actually is leading by such an extreme degree.</p><p></p><p>If a character is sinking nearly half their class resources into doing something, I think they should end up pretty good at that thing. Most of what I hear about Warlocks doing crazy damage requires multiple spells, and ignores things like opportunity cost and how fragile the Warlock generally is. Absolute theoretical potential--while ignoring cost-risk-benefit tradeoffs--may not be representative.</p><p></p><p>But then again, we were explicitly told that the 5.0 Fighter was supposed to be THE strongest physical attacker, which was the excuse for why they didn't get other features. That ended up being an outright lie, so I'm not really sure that your complaint is all that meaningful in the first place. That is, the train already left the station before you even bought a ticket.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9444342, member: 6790260"] My point was that this claim of "best melee DPR" seems to be ignoring rather important features (mastery properties, which everyone is raving about, alongside armor and HP). I'm [I]perfectly fine[/I] with those being costs I paid in order to have some spellcasting while also having the ability to join melee. I've been playing a Blade(+Tome) Warlock in Hussar's Phandelver game for a bit over six months now, IIRC. I am nowhere near the best melee attacker. Not even close. I'd need to be at least level 12 to even [I]approach[/I] the kinds of damage our Barbarian can do while raging--and by then, they'll have gotten that much better. And they [I]don't[/I] have mastery stuff yet, because I'm using the Playtest 7 rules (though Hussar had already effectively set down the change that actually did happen with the 5.5e Extra Attack stuff, where the third attack costs an additional invocation). Now, admittedly, I'm attempting to fill a lot of roles at the same time--I'm the party healer [I]and[/I] (limitedly...) sage-ish guy, [I]and[/I] the utility caster--but I'm more than a little skeptical about this claim that the published (not playtest) 5.5e Warlock actually is leading by such an extreme degree. If a character is sinking nearly half their class resources into doing something, I think they should end up pretty good at that thing. Most of what I hear about Warlocks doing crazy damage requires multiple spells, and ignores things like opportunity cost and how fragile the Warlock generally is. Absolute theoretical potential--while ignoring cost-risk-benefit tradeoffs--may not be representative. But then again, we were explicitly told that the 5.0 Fighter was supposed to be THE strongest physical attacker, which was the excuse for why they didn't get other features. That ended up being an outright lie, so I'm not really sure that your complaint is all that meaningful in the first place. That is, the train already left the station before you even bought a ticket. [/QUOTE]
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