New Classes and Others

How about Shaper for your unnamed arcane leader? It's pretty simple (the name comes from a series of games called Geneforge from Spiderweb Software, not an original idea by me), but it fits the zone creation and energy manipulation.

Also, Enchanted Weapon seems overpowered for a 9th level Daily. A +6 (well, really a +4 if one has an appropriate magic weapon for their level) to attacks and damage for the entire encounter? Plus an additional 4d6 damage on a critical? Perhaps change it to modify a weapon so that it's enchantment is 1 more than it is until the end of the encounter, as well as provide an attack with it (Charisma vs AC attack, 3[W] + Charisma modifier damage)? Maybe call it Overcharge. If that's not powerful enough, maybe have it also boost the damage die for criticals one step (up to d12)... so a normal magic weapons criticals would be d8s instead of d6s.

As for Paragon Paths, how about one that enhances zones ("Auramancer", technically a Magic the Gathering card), with a level 12 encounter utility power (free action) that allow a single zone to be maintained as a free action until the end of the encounter, and a level 11th path ability that increases the Pervasive Ward to a +2 (which would require "expanded ward" to specificy increasing the defense by an additional +1, instead of becoming just a +2), perhaps an action point ability that provides Resist All equal to the Shaper's level to himself or an adjacent ally until the end of the Shaper's next turn. The level 16 ability could be the ability to restore a zone used previously in an encounter that had ended due to not sustaining it, as a standard action. The level 11 power could be an attack that dispels a conjuration or zone if the creator of the effect is hit by it. And level 20 could be a blast that does 2d10 damage and allows all allies to use a healing surge on a hit, and creates a zone (not dependent on hitting) that that deals 5 damage to any foe that starts in it, and Regeneration 5 to allies.

Also, a slight typo on the at will Shielding Blast ("1[W] damage and an all allies...")

I caught another unrelated typo typo on your initial post that has the download link for the "Weapon Master" Epic Destiny.
 

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Shaper doesn't sound to bad.

I've also had the following as suggestions:
Eldritch Warder
Abjurer
Spellshield
Eldritch Tactician
Practitioner
Mage
Magelord
Eldritch Guardian
Elementalist
Arcanist
Eldritch Warlord
Red Mage
 


Well, you are the third person to agree with that.

Edit:
The Shapeshifter PDF has recieved a major overhaul. I corrected the various formatting irregularities, and returned the missing feats and magical items section.

The Summoner PDf has recieved a minor update, mostyl some formatting and spelling.

The Work In Progress has a few changes. Pervasive Ward has been reworded, and the first paragon path, Auramancer has been added (Thanks adamda. Tell me what you think of it.)

Again, I want to thank everybody who has offered their opinions or advice.
 
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As it turns out, I seem to have forgotten to puit the Shapeshifter link up. No wonder it has fallen so far on downloads. I've added it to the first post.
 

Okay, a few new updates.

The Weapon master Epic Destiny has received an overhaul, intended to make it slightly more interesting in low epic as compared to high.

The Lancer has recieved some reformatting, the Lancer Tactics and Lancer Weapon Talent class feature has been completely changed now. The Defensive Spin and Piercing Thrust At-Wills have been changed, along with the Leg Sweep Encounter 1 power. Finally, a grand new level 2 Utility power has been added.

Work in Progress has been updated. Two new paragon paths mostly. Any new suggestions for a name, or votes for an old one?

As always, I appreciate anyone who comments on these. I appreciate the interest.
 

RE work in progress: Given the idea of the class is to boost allies with the zones, I wouldn't go with the first 3 on your list. (All sound like protective and detection types).

Others = too general, or already taken (eg elementalist). Couple, like eldritch warlord, tactician, not way.

That doesn't leave a lot I guess. Red Mage would be fine for a setting specific name, but generally may be confused with red wizards.

Maybe I am left with the suggestion made: auramancer.

Sorry, not a lot of help, other than to say, from the brief description of the 'progress class' none of those really suit.

On the dreadnaught. He is laying out some massive damage in the group and he hits often. All the group wiats for his big hits, but at the same time he gets hit a lot too. Player is playing the character well.

I really need to take more note of this class during play for you. So far though, it seems to fit and the player likes it. As for balance, nothing has been questioned as of yet. I will check out how you made the changes to class features and compare to what I did.

Cheers, C
 

Thanks for the suggestions. Unfortunately, Aruamancer became one of the paragon paths.

Anyways, I am glad that the Dreadnought is working out for you. I was pleasantly surprised when WotC proved that you could put Defender HP on a Striker and have it work fine.

I've been considering going through and reworking some of the powers and adding anr/or adjusting feats for it as well, given what Martial Power has said is feasible. I may even find new effects for the Dreadnought's class features. Of course, this applies to all my classes. If you've any suggestions, feel free to post them.
 


New Update

Summoner has been updated.
Weapon Master has been updated.

Lancer has been updated. It now has a new Tactic, several new powers, several new feats, and a brand new paragon path.

Work In Progress is complete. By most popular vote in all locations my work is posted, it is being called the Red Mage.
 

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