That sounds interesting.RandomCitizenX said:Ravenloft: I would lean toward a Monster Hunter/Scholar type class
I must confess I know nothing about Mystara ...JohnBiles said:Mystara would need Paragon paths for the various secret mystic magical brotherhoods of Glantri, Epic Destinies for the paths to Immortality, and possibly either a Shaman class for the Atruaghin and Ethengars or a technologist class for the gnomes or possibly a Noble type class.
Glad you like it!Kamikaze Midget said:This is a fun thought experiment! Let's see...
Those all sound pretty cool.Dark Sun: Defiler/Preserver
I can see most of the DS classes being variants (maybe with new paths) than brand new core classes. Gladiators are fighters who have a slightly different starting package, templars could be variant paladins, athasian bards are basically rogues...but there's a lot of potential for a "Athasian Sorcerer" kind of class, and it's so rich to the setting (not to mention fairly easy to exportable), it could be done VERY MUCH right.
Ravenloft: Archivist.
Again, most Ravenloft classes wouldn't be changed a whole lot from 4e's core. But the archivist would seem to have a special niche, and an iconic "Van Richten" character built in. It's a very "gothic scholar" kind of feel, which is perfectly evocative of the setting.
Planescape: Philosopher (aka Cloistered Cleric)
Since PS has always been partially about the "kitchen sink," there isn't a great need for new classes. However, if they're going this route, then it'd be a great opportunity to release a divine spellcaster who doesn't turn undead. PS would only benefit from the addition of a class that SPECIALIZES in the philosophies of the planes. Each Faction could be its own Paragon Path!
The other settings I don't know as much about, so I wouldn't venture a guess. Perhaps Birthright could have some sort of semi-magical Leader class? Perhaps Spelljammer could have some sort of pilot/pirate/nautical-type class?
I must confess, this would be kind of cool.
I thought maybe you'd chime in on the DL front! I'm not really familiar with the mystic. Care to give a little description for me?Cam Banks said:Dragonlance: Mystic. They're not the same as clerics.
Again, this could be quite neat. As Kamikaze Midget pointed out, most of what's in the Dark Sun campaign could just be variant classes rather than new classes. Still ... they're all very interesting! I really hope they do revive Dark Sun! It was one of my favorite 2e settings (the other being FR).exile said:Dark Sun: I'm thinking Templar, maybe with powers grouped according to which Dragon King they serve.
pukunui said:I thought maybe you'd chime in on the DL front! I'm not really familiar with the mystic. Care to give a little description for me?
The flavor of the Mystic makes it sound much more like the Primal power source than divine. 4e Sorcerers are probably going to be primal controllers, so a 4e mystic might work best as primal leaders. It would fit the role they seemed to have in the Saga flavor text and books.Cam Banks said:I like the notion of mystics as divine controllers, especially if their channeling abilities are used to create broader effects on the battlefield. In SAGA rules, mystics couldn't affect non-living things, but that didn't carry over to 3e. SAGA mystics picked one or three mystic spheres, depending on their Spirit attribute. These were things like Animism, Mentalism, Meditation (altering/buffing mental stats), Channeling (altering/buffing physical stats), Healing, and so on. So, while there's definitely a Leader sense coming from them, I'm not sure if that doesn't just make them a variant cleric or not.
Atlatl Jones said:The flavor of the Mystic makes it sound much more like the Primal power source than divine. 4e Sorcerers are probably going to be primal controllers, so a 4e mystic might work best as primal leaders. It would fit the role they seemed to have in the Saga flavor text and books.
The mystic is the only character archetype in Dragonlance that seems to need its own character class. The various knightly orders, and all the other major archtypes, can be done as feats and paragon paths. Mariners don't have much to distinguish them, aside from being lightly armored combatants with good skills. A feat or class option that gives Fighters a benefit for fighting in no armor would fit it.
exile said:Dark Sun: I'm thinking Templar, maybe with powers grouped according to which Dragon King they serve.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.