Pour
First Post
With the approach of Gardmore Abbey (very promising interview about it on the site, btw) and 4thcore's SND: Revenge of the Iron Lich and more recent C1: Crucible of the Gods, I find myself wanting more 4e modules. Not only that, really, I want original and uniquely 4th Edition modules, quality ones, the 'New Classics' so to speak.
I understand time, play and memory kind of qualify classic, but I think a lot of us recognize a really good adventure, and creating one is my goal at this point, though if it one day is elevated to 'classic' in our hearts and minds great.
Basically, I'm looking for proposals, guidance and opinions for New Classics. What could you see as a uniquely 4e adventure, what is your opinion of fresh and exciting, what might it have to include, and what shouldn't it? I have a vested interest in this topic because I want to actually provide for these demands, and I have a feeling others do too. It's high time the greater 4e fan base contribute to the game on a more comprehensive level, so lets.
I understand time, play and memory kind of qualify classic, but I think a lot of us recognize a really good adventure, and creating one is my goal at this point, though if it one day is elevated to 'classic' in our hearts and minds great.
Basically, I'm looking for proposals, guidance and opinions for New Classics. What could you see as a uniquely 4e adventure, what is your opinion of fresh and exciting, what might it have to include, and what shouldn't it? I have a vested interest in this topic because I want to actually provide for these demands, and I have a feeling others do too. It's high time the greater 4e fan base contribute to the game on a more comprehensive level, so lets.