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New Cleric Cantrip: Punish
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<blockquote data-quote="Celtavian" data-source="post: 6614824" data-attributes="member: 5834"><p>I didn't think <em>sacred flame</em> fit all clerics. I wrote up this cantrip for clerics of a more vicious, controlling, or war-like nature. What do you think? Seem balanced?</p><p></p><p><strong>Punish</strong></p><p>Necromancy Cantrip</p><p>Casting Time: 1 action</p><p>Range: 60 feet</p><p>Component: V.S</p><p>Duration: Instantaneous</p><p></p><p>You cause a creature great mental anguish that causes its mind to weaken with fear. The target must succeed at a Wisdom Saving throw or take 1d8 psychic damage. You have advantage on Intimidate checks against the target until the end of its next turn. The second part of this effect has no effect on creatures immune to the frightened condition. </p><p> This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6614824, member: 5834"] I didn't think [I]sacred flame[/I] fit all clerics. I wrote up this cantrip for clerics of a more vicious, controlling, or war-like nature. What do you think? Seem balanced? [b]Punish[/b] Necromancy Cantrip Casting Time: 1 action Range: 60 feet Component: V.S Duration: Instantaneous You cause a creature great mental anguish that causes its mind to weaken with fear. The target must succeed at a Wisdom Saving throw or take 1d8 psychic damage. You have advantage on Intimidate checks against the target until the end of its next turn. The second part of this effect has no effect on creatures immune to the frightened condition. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8). [/QUOTE]
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New Cleric Cantrip: Punish
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