Yig
First Post
Hello all,
I will soon start a d20 CoC campaign. I'm thinking of doing something that is more like Delta Green (set in modern time) than the normal (1920-30) CoC.
I figured that it's easier to replace chracters that get insane/killed when everyone work from the same organisation. It also get a bit easier for me to create the adventures.
I should have about 6 players. We all been gaming together for years and our DM From Forever tm want to play something instead of being behind the screen for once. Gotta give the poor guy a break
What I would need help with is with how to create the right mood for this. Even if I want to do something with a lot of action in it, I don't want it to turn into a dungeon crawl with Things With Tantacles instead of orcs and gobos....
Suggestions would be greatly appreciated on how to start this mess
Important note: I don't consider myself a good GM. I tried it in the past and wasn't satisfied with the results. This campaign is a personnal test for me
Thanks for the help.
Y
I will soon start a d20 CoC campaign. I'm thinking of doing something that is more like Delta Green (set in modern time) than the normal (1920-30) CoC.
I figured that it's easier to replace chracters that get insane/killed when everyone work from the same organisation. It also get a bit easier for me to create the adventures.
I should have about 6 players. We all been gaming together for years and our DM From Forever tm want to play something instead of being behind the screen for once. Gotta give the poor guy a break

What I would need help with is with how to create the right mood for this. Even if I want to do something with a lot of action in it, I don't want it to turn into a dungeon crawl with Things With Tantacles instead of orcs and gobos....
Suggestions would be greatly appreciated on how to start this mess

Important note: I don't consider myself a good GM. I tried it in the past and wasn't satisfied with the results. This campaign is a personnal test for me

Thanks for the help.
Y